Years and years ago,
I made a Let's Play of The Dagger of Amon Ra.
Given how long ago this was, I would say a lot of it hasn't aged well at all, especially in the earlier entries. However, I like to refer back to it as an example of something that took so long to finish that you could actually
see me growing up as the entries progressed. At first, I just wanted to dunk on it and rip it to shreds for laughs. Over time (mostly thanks to
xyzzysqrl showing me the way,) I mellowed out and came to appreciate this game for what it was. Sure, I was making wisecracks all the way through the last entry, but they weren't coming from a place of hatred and "mock the bad thing, funny" the way they had been.
Warm Fuzzy Game Room is largely about appreciating and celebrating the more unique or esoteric titles out there, or at the very least, giving them a chance in a space that won't go full AVGN on their asses for anything that isn't the safest, blandest, most mainstream stay-on-the-trail thing.
The Dagger of Amon Ra Let's Play is where, if you look carefully and read between the constant quipping, I think you can actually see that idea first being born inside me. The before and the... if not after, the at least slightly-less-before.
...
All that said, the
biggest problem with the old LP is that it's so old that all the image links died years ago, making the whole thing completely unreadable now. I could go back and fix the links, but, you know, LiveJournal.
And so, Operation: Port Amon Ra LP To Dreamwidth is upon us!
Consider this the "Index" entry; we're going to go back and edit it to add links to the individual entries as they're fixed and re-polished and posted. I'm not going to port the whole thing all in one go--maybe an entry per day or so? We'll see. It shouldn't take as long as the original did, though, given all I have to do is copy/paste and fix the links.
INDEX:Part 1:
Murder and mugging! Oh, New York :)Part 2:
Offensive stereotypesPart 3:
45 secondsPart 4a:
The night that never ends (Part 1)Part 4b:
The night that never ends (Part 2)Part 5:
Gore and glitchesPart 6:
Museum burglariesPart 7:
Beaks beaks beaks beaks beaksPart 8:
SCREAM!Part 9:
In which the game brokePart 10:
Giving the Countess a breakPart 11:
Again and again (Act 3 finale)Intermission:
Post-act 3/Pre-act 4 recap and speculationPart 12: ...
NOTE: This play-through was written and completed when the game was essentially abandonware. It includes several references to that (specifically to the apparently broken copy protection.)
This game has since become available on GOG, but I assure you that 1) this was written
before that happened, and 2) I immediately went back and purchased the game once it was out. Please support the official release.