kjorteo: Confused Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Confused)
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I promised to go through all the characters and current mysteries as of the end of Act 3/beginning of Act 4, to refresh everyone's memory (including mine.) Here we go!

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kjorteo: Screenshot from Eggerland: Revival of the Labyrinth, of Lolo looking shocked and defeated as an Alma captures him. (Alma)
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I WILL FINISH THIS GAME IF IT TAKES TEN YEARS AND KILLS ME IN THE PROCESS. For now, though, let's start by finally finishing chapter three!

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kjorteo: Scan from an old Super Mario Bros. comic,, of King Koopa explaining something to his son with an 8U facial expression. (Koopa: 8U)
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Oh, hey, more Dagger stuff. This episode is actually 99% backtracking and covering the exact same content as the last one, only done much more carefully. In fact, cutting out the things we've seen already and only including the new stuff which I had overlooked before, I think this update is actually longer than the last one. That's what I get for wanting to update in a hurry, I suppose.

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kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
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This is going to be a shorter update, mostly just because I wanted to post something. I could have waited until I had gotten farther and had more content, but I think we've been waiting enough already.

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kjorteo: Screenshot from Laura Bow 2, of a horrified-looking stuffed porcupine beneath a dead body with blood around its mouth. (Nightmare fuel)
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Today on The Dagger of Amon Ra, anyone playing a drinking game with a "Laura Bow stumbles upon a corpse and screams" stipulation will get alcohol poisoning. And then Laura will stumble upon your corpse and scream.

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kjorteo: Ukiyo-e woodcut-style portrait of a Skarmory. (Skarmory: Ukiyo-e)
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On today's adventure, we find out that I haven't touched this game for so long that a computer reinstallation took out my most recent save file, which set me back until around the end of chapter 2/start of chapter 3, but that's all right because I missed something vitally important anyway. (With two walkthroughs!)

Also, in this update, we discover another body, and I accuse one of you--yes, you, my reading audience--of murder. Which one, though? Is it you? Keep reading to find out!

Onward, again! )
kjorteo: Photo of a computer screen with countless nested error prompts (Error!)
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Right, so, I hit LiveJournal's character limit right after getting kicked out of the gift shop, so now it's a new entry and more eavesdropping.

Back to work! )
kjorteo: Fanart of Shuu from Hatoful Boyfriend in bird form, scowling at the camera and looking menacing. (Hatoful: Shuu)
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After a downright obscene wait, part four of Laura Bow in: The Dagger of Amon Ra is finally upon us! In this update, we meet the cast, attempt to navigate a system of information-feeding so convoluted that the game actually loses track of where it is and spoils itself, steal uncover clues, and basically get all the character establishment out of the way so that people can start dying. Fortunately, it only takes about four years, so it's all right.

The good news is that the entire rest of the game takes place inside the Leyendecker Museum, which means no more of those accursed taxi rides. The bad news is that the two walkthroughs I'm using have given me contradictory advice on the order of events. I'm hoping that just means that I can do everything in any order and the game proceeds when it's all done, and that examining the evidence before talking to the guests instead of the other way around makes no difference and won't set me up for a "surprise, the game is now unwinnable" moment later, but....

... We'll see.

Anyway! )
kjorteo: Scan from an old Super Mario Bros. comic, of King Koopa facing the camera and looking at his wits' end. (Koopa: Fed up)
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In part three of my epic struggle to complete a Sierra game using two walkthroughs, we will hopefully finish with all this pre-museum wandering around the city and finally clear the way to the museum, which I am told is supposed to be the point of this game. Yes, [personal profile] davidn finished the entirety of Hugo 2--all of it--in two posts, but I apparently can't even get to the point where The Dagger of Amon Ra truly starts in under three. Sorry about that.
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kjorteo: Portrait of the low-res overworld model of Red XIII from Final Fantasy VII, looking grumpy. (Sigh.)
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After bravely defying the odds and surviving the introductory cutscene, it is now time for the next installment of Laura Bow in: The Dagger of Amon Ra! Note that I'm actually controlling the character, now, which means that my odds of survival decrease dramatically.
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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
Years and years ago, I made a Let's Play of The Dagger of Amon Ra.

Given how long ago this was, I would say a lot of it hasn't aged well at all, especially in the earlier entries. However, I like to refer back to it as an example of something that took so long to finish that you could actually see me growing up as the entries progressed. At first, I just wanted to dunk on it and rip it to shreds for laughs. Over time (mostly thanks to [personal profile] xyzzysqrl showing me the way,) I mellowed out and came to appreciate this game for what it was. Sure, I was making wisecracks all the way through the last entry, but they weren't coming from a place of hatred and "mock the bad thing, funny" the way they had been.

Warm Fuzzy Game Room is largely about appreciating and celebrating the more unique or esoteric titles out there, or at the very least, giving them a chance in a space that won't go full AVGN on their asses for anything that isn't the safest, blandest, most mainstream stay-on-the-trail thing.

The Dagger of Amon Ra Let's Play is where, if you look carefully and read between the constant quipping, I think you can actually see that idea first being born inside me. The before and the... if not after, the at least slightly-less-before.

...

All that said, the biggest problem with the old LP is that it's so old that all the image links died years ago, making the whole thing completely unreadable now. I could go back and fix the links, but, you know, LiveJournal.

And so, Operation: Port Amon Ra LP To Dreamwidth is upon us!

Consider this the "Index" entry; we're going to go back and edit it to add links to the individual entries as they're fixed and re-polished and posted. I'm not going to port the whole thing all in one go--maybe an entry per day or so? We'll see. It shouldn't take as long as the original did, though, given all I have to do is copy/paste and fix the links.

INDEX:

Part 1: Murder and mugging! Oh, New York :)
Part 2: Offensive stereotypes
Part 3: 45 seconds
Part 4a: The night that never ends (Part 1)
Part 4b: The night that never ends (Part 2)
Part 5: Gore and glitches
Part 6: Museum burglaries
Part 7: Beaks beaks beaks beaks beaks
Part 8: SCREAM!
Part 9: In which the game broke
Part 10: Giving the Countess a break
Part 11: Again and again (Act 3 finale)
Intermission: Post-act 3/Pre-act 4 recap and speculation
Part 12: ...

NOTE: This play-through was written and completed when the game was essentially abandonware. It includes several references to that (specifically to the apparently broken copy protection.) This game has since become available on GOG, but I assure you that 1) this was written before that happened, and 2) I immediately went back and purchased the game once it was out. Please support the official release.
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