ABANDONED: Broken Sword: Director's Cut
Nov. 9th, 2017 10:08 pmJust doing some bookkeeping here. I haven't actually picked this game up and tried it again recently; I'm just making this entry to make the abandonment official. Technically I started it in the past, it was on "I should try that again one of these days" status, and then conversing with
xyzzysqrl convinced me that, no, I shouldn't.
Broken Sword is a game about about Nico Collard, a French writer investigating a murder with conspiratorial undertones. The situation turns increasingly grim as she gets closer to uncovering things she shouldn't, but throughout it all she remains a cool, poised, witty, and enjoyable heroic figure.
Oops, excuse me, sorry.
Broken Sword is a game about George Stobbart, an American on vacation in France, who wrong-place-wrong-times himself into being the star of this investigation despite being a flirty, air-headed obnoxious tourist. His job is to bumble his way around the screen and make you wish you had Nico back.
Wait, no, one more try.
Broken Sword: Director's Cut is an enhanced remake of the first Broken Sword game (Shadow of the Templars.) It has been compared to the enhanced edition remakes of the original Star Wars movies, in that it takes a cherished property and completely butchers it in an attempt to add new content that no one actually asked for. The original game is a George Stobbart vehicle, with Nico as a supporting NPC who may eventually become more of a central character around Broken Sword 3 or 4. Director's Cut went back and added an expanded prologue and a few interstitial scenes where the player temporarily plays as her, though the actual game which is still about George.
I didn't know any of this, because I'd never played a Broken Sword game before. Everything I just said about these two is secondhand info I passed along after
xyzzysqrl explained this all to me. (I still don't know anything more than what she told me and thus what I've repeated here, so no spoilers please.)
Extra Nico is well and good. Nico is awesome, and the Nico-led prologue was my favorite part of how far I got in this game. The problem is that they made her great at the cost of completely assassinating George's character. I was able to confirm this after Sqrl pointed it out by looking up YouTube longplays: they rewrote George's dialogue to change him from slightly naive yet still likeable hero type to self-centered dumbass.
I had previously shelved this game over the sense of disappointment over going from an awesome Nico-led prologue to "awww you mean now I have to play as this dork?" Seeing those two videos side by side was what convinced me not to go back and try the Director's Cut version again. Shadow of the Templars, for as much as Director's Cut clearly wishes it weren't, is still a George Stobbart game. The Nico scenes don't actually go anywhere, because they can't; the story is pretty firmly set with George's plot and with where things pick up in Broken Sword 2, so there really isn't a whole lot of room to invent anything new for Nico to be up to in the meantime. Instead, they basically sacrificed George for nothing, and then left you stuck in the ruins anyway. "Haha, isn't Nico just better than this version of George in every measurable way?" this game asks. "Well, too bad; this is still Broken Sword 1 and you still have to play as George, even though we made him an insufferable dipshit now."
What I'm saying here is that this game feels like it was written by Nico herself after a messy breakup with George, as far as which one is painted in the better light. It's a very Emmet and Wyldstyle relationship, even down to the fact that Emmet is still the hero anyway and that's bullshit. And the worst part about it all is that the ploy worked; I definitely love Nico and hate George now. And that's... unfortunate. It wasn't supposed to be like this, probably. (Other Broken Sword fans in the audience please confirm.)
I do still intend to give this overall series another chance someday, but I'll be going back to the original version when I do. Not because of purism or anything, but because if you're going to make me play through two or three Broken Sword games before I actually get Nico, the least you can do is make George tolerable until then.
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Broken Sword is a game about about Nico Collard, a French writer investigating a murder with conspiratorial undertones. The situation turns increasingly grim as she gets closer to uncovering things she shouldn't, but throughout it all she remains a cool, poised, witty, and enjoyable heroic figure.
Oops, excuse me, sorry.
Broken Sword is a game about George Stobbart, an American on vacation in France, who wrong-place-wrong-times himself into being the star of this investigation despite being a flirty, air-headed obnoxious tourist. His job is to bumble his way around the screen and make you wish you had Nico back.
Wait, no, one more try.
Broken Sword: Director's Cut is an enhanced remake of the first Broken Sword game (Shadow of the Templars.) It has been compared to the enhanced edition remakes of the original Star Wars movies, in that it takes a cherished property and completely butchers it in an attempt to add new content that no one actually asked for. The original game is a George Stobbart vehicle, with Nico as a supporting NPC who may eventually become more of a central character around Broken Sword 3 or 4. Director's Cut went back and added an expanded prologue and a few interstitial scenes where the player temporarily plays as her, though the actual game which is still about George.
I didn't know any of this, because I'd never played a Broken Sword game before. Everything I just said about these two is secondhand info I passed along after
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Extra Nico is well and good. Nico is awesome, and the Nico-led prologue was my favorite part of how far I got in this game. The problem is that they made her great at the cost of completely assassinating George's character. I was able to confirm this after Sqrl pointed it out by looking up YouTube longplays: they rewrote George's dialogue to change him from slightly naive yet still likeable hero type to self-centered dumbass.
I had previously shelved this game over the sense of disappointment over going from an awesome Nico-led prologue to "awww you mean now I have to play as this dork?" Seeing those two videos side by side was what convinced me not to go back and try the Director's Cut version again. Shadow of the Templars, for as much as Director's Cut clearly wishes it weren't, is still a George Stobbart game. The Nico scenes don't actually go anywhere, because they can't; the story is pretty firmly set with George's plot and with where things pick up in Broken Sword 2, so there really isn't a whole lot of room to invent anything new for Nico to be up to in the meantime. Instead, they basically sacrificed George for nothing, and then left you stuck in the ruins anyway. "Haha, isn't Nico just better than this version of George in every measurable way?" this game asks. "Well, too bad; this is still Broken Sword 1 and you still have to play as George, even though we made him an insufferable dipshit now."
What I'm saying here is that this game feels like it was written by Nico herself after a messy breakup with George, as far as which one is painted in the better light. It's a very Emmet and Wyldstyle relationship, even down to the fact that Emmet is still the hero anyway and that's bullshit. And the worst part about it all is that the ploy worked; I definitely love Nico and hate George now. And that's... unfortunate. It wasn't supposed to be like this, probably. (Other Broken Sword fans in the audience please confirm.)
I do still intend to give this overall series another chance someday, but I'll be going back to the original version when I do. Not because of purism or anything, but because if you're going to make me play through two or three Broken Sword games before I actually get Nico, the least you can do is make George tolerable until then.