kjorteo: Scan from an old Super Mario Bros. comic,, of King Koopa explaining something to his son with an 8U facial expression. (Koopa: 8U)
[personal profile] kjorteo
In this update:

* A fair amount of cheating, honestly. Let us discuss this!
* Latios absolutely 100% doing this on purpose to troll us!
* Wildlife that apparently craves its own destruction!
* Anyway, have the most powerful Rainbow Wing in the world.
* Taking the term Revenge Killing to a whole new extreme!
* An accidental cliffhanger ending!

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Some notable clips and highlights from this session:
Latios is officially a jerk
Latios is an absolute troll
This is why Kabutops are extinct now
Ascending Bell Tower while we play unfitting music
Reena Declares Her Intentions (To Marry) (thanks to [personal profile] penguinmayhem for this clip)

So, remember a few entries ago when we did that listing of the primary offensive stat of everyone on our team (except maybe the HM users because really now?) Now that we've maxed out the EVs of everyone in the team except Moonchild (I could not for the life of me decide what stats she should specialize in,) I think that list needs to be updated.

Some caveats and clarifications:

  • Rather than separating the lists for physical and special attackers, we're just combining all of them and sorting by "Primary offensive stat" (whichever one that mon uses.) There are only two mixed attackres with roughly even Atk/SpA in our party--Moonchild and Nimbly--and they are both sorted by whichever is a few points higher.
  • In exchange, this list will also include Speed.
  • It will also include Level. We're at the point where levels are making a huge difference--it seems fairly common now to expect somewhere around 3-4 gain in everyone's primary offensive stats per level, depending on mon. Thus, their levels make something of a difference now; it might not be fair to compare the stats of a level 53 apple to a level 55 orange at this point, you know? Thus, levels are included mostly so they can be taken into account as well.
  • In the cases where the primary offensive stats were tied, ties were broken by the respective Speed stats.


So, here's the new combined list for primary offensive stat + Speed + Level, post-EV-boosting:

  1. Rock Biter (Lv. 53 Magnezone) (Special): 211 SpA, 109 Speed
  2. Falkor (Lv. 55 Dragonite) (Physical): 206 Atk, 134 Speed
  3. Badgertwo (Lv. 55 Breloom) (Physical): 206 Atk, 133 Speed
  4. Omnihunter (Lv. 55 Scizor) (Physical): 206 Atk, 106 Speed
  5. Cassandra (Lv. 55 Absol) (Physical): 196 Atk, 136 Speed
  6. Gmork (Lv. 54 Houndoom) (Special): 179 SpA, 156 Speed
  7. Kracko (Lv. 55 Ampharos) (Special): 179 SpA, 95 Speed
  8. Oracle (Lv. 54 Glaceon) (Special): 174 SpA, 122 Speed
  9. Nimbly (Lv. 55 Honchkrow) (Mixed, with a perfectly even 2 physical/2 special moveset): 173 Atk, 167 SpA, 94 Speed
  10. Atreyu (Lv. 55 Machamp) (Physical): 171 Atk, 96 Speed
  11. Priscilla (Lv. 57 Flygon) (Physical): 167 Atk, 178 Speed
  12. Auryn (Lv. 55 Starmie) (Special): 165 SpA, 159 Speed
  13. Moonchild (Lv. 55 Meganium) (Mixed, but currently only has one attack and it's Special): 118 Atk, 116 SpA, 127 Speed


Okay, so, one thing that it is very important to note right away: In our last listing we coined something that may unofficially be called the "Priscilla Line," which I am hereby defining as an offensive stat of around 145-150 or so. This is so named because Priscilla had 146 Atk last listing, yet that was enough to do this on the physical side. Oracle is the equivalent example on the Special side after his showing versus Lance, and he had a SpA of 152 as of the last listing. Therefore, the Priscilla Line (or the Priscilla/Oracle line if you want, though that sounds like a ship and excuse me Moonchild has dibs on Oracle thank you) is 145-150 or so, and what it states, simply put, is that that is about as much offense as you actually need to one-shot everything (at least if you have a type advantage) and therefore any numbers higher than that are purely for showing off.

I say this because, post-EV-ing, every single mon in our party except Moonchild (and, again, the HM users but ehh) are very comfortably above that line.

Like, I want it to soak in just how utterly unnecessary this discussion is, how much we are talking about who can hit a Rattata for 4,000 damage versus who can only hit it for 3,000 when the poor thing only even has about 20 HP. See that Priscilla clip above there? That was when her Atk stat was in the low 140s. It is now slightly over 20 points higher than it was when she was already doing that. And with that boost, she's now the third-weakest member in the entire party.

So this entire team is just absurd at this point, basically, and everything below this line is just nerding out over numbers just for the sheer fun of doing so.

Understood?

Okay.

The second point we'd like to bring up is one we already mentioned in the last list, but it very much bears repeating here: Holy shit Rock Biter, calm down. Rock Biter's SpA takes a comfortable first place in the combined primary offensive stat list, and that's genuinely saying something with competition like... basically everyone else on the list. And Rock Biter is only level 53!!

(That said, we do still believe that the single highest-damaging blow we could strike with any single mon in the party still has to come from Badgertwo's Focus Punch. His 206 Atk is only 5 points off Rock Biter's 211 SpA, and Focus Punch has a whopping 150 power in its own right; Rock Biter's strongest move is Thunderbolt which "only" has 95.)

Third, this makeover makes us want to reconsider the three we had listed as the semi-retired second stringers--Kracko, Nimbly, and Atreyu. The reason they were all benched was a combination of low power, underwhelming movesets, and being straight-up obsoleted by the new crew (by Rock Biter, Gmork, and Badgertwo, respectively.) The "low power" part is definitely fixed; as you can see, each of these three are now solidly in line with their peers. The "underwhelming movesets" problem was fixed as of that last megapost we did going over the movesets of the entire squad, except for Nimbly, whose moveset is fixed as of when I decided to go ahead and let her have Brave Bird. So, now it comes down to a matter of... with their power and their movesets, do they have a niche to fill? Or is their lane still taken?

Kracko is the biggest victim of this last hurdle; even after the boost, the Electric side of his moveset more or less comes across as "Like Rock Biter but slower." Coverage-wise, Kracko's Signal Beam is no Rock Biter Hidden Power [Grass]. Kracko does boast Thunder Wave, which could make him a capture mon, perhaps, if Badgertwo's Spore didn't already have that job locked down too. Thus, Kracko may just end up remaining in the second string, even though he is a very powerful and worthy mon (just look at what he did to Misty's gym!) The fact that he can't cut it on the main squad speaks more to the utter ridiculousness of the main squad than anything else.

Nimbly's new moveset (Dark Pulse/Brave Bird/Psychic/Superpower) does have some overlap with her Dark contemporaries as far as the side coverage options go. Cassandra in particular also has Superpower and a Psychic-type move (even if it's not Psychic itself) backing up her Dark moves. As far as the Dark moves go, Gmork has Dark Pulse, too. If anything actually sets Nimbly apart, her salvation has to come from her finally having that long-awaited niche that she and she alone can boast: she's our Flying STAB. Her Dark contemporaries. Hell, even her half-Flying contemporaries, Priscilla and Falkor, can't say that. The Flying lane is HERS. The question is... is that lane... like... good? Is it worth having? Can it do something that we couldn't accomplish with other types?

Having a good Flying move is no longer a problem, but what that can do for us as far as typing... well. Let's see. Flying is Super Effective against Fighting, Bug, and Grass. Of these, Fighting and Bug have the unfortunate counter of being strong against Nimbly's Dark typing, a lesson we learned when we tried to sweep Bugsy with her. An unanswered dominance over the Grass type is something Flying can boast, but it's also something one can do with Fire, Ice, Bug....

In short, "oh no, if only we had a FLYING move; there just is NO OTHER WAY around this particular challenge" is... not... something we actually would be saying very often? Even the challenges that seem tailor-made for a Flying type (Bugsy's gym, Chuck's gym) Nimbly goes into with something of a handicap due to her Dark typing seemingly undermining everything the Flying typing is trying to do.

Still, look, she has STAB Dark Pulse and Brave Bird and the stats to use the both. She may have tried to Red Mage together a type combination that goes together like peanut butter and motor oil, and she may be both worse at being a Dark type than Dark types and worse at being a Flying type than Flying types as a result, but damn it, she has power, and versatility, and admirable coverage options. Like Kracko, she'd be a first-stringer on any other team, I think.

And finally, there's Atreyu, who went from "four different ways to punch someone with Fighting and no options" to having a rather sexy and impressively varied moveset. No Guard DynamicPunch alone is just dirty, but he can answer incoming Flying types with No Guard Stone Edge, incoming Psychic types with Payback, and oops those are his only Super Effective weaknesses, well fuck it let's throw Earthquake on there as a fourth move because Earthquake is almost always deadly. While the EV Up didn't put him in Badgertwo range (he's always going to suffer from that incredibly unfortunate Modest nature) it put him well above the Priscilla line, with a coverage spread that's... honestly pretty great? On paper, his Super Effective answer to Flying is something even Badgertwo can't boast (and Flying is a 4x weakness for Badgertwo,) though in practice Badgertwo is a lot faster and, if he outspeeds said Flying enemy, could just Spore/Facade most things down in a couple hits.

Still, bad speed aside, Atreyu can at least cover elements that Badgertwo can't, and if any of the three second-stringers can make a good argument for being elevated back to the first string, it'd be that. At this point, the only thing holding me back is vague memories that I already had a Machamp in my Hall of Fame team in Diamond, but I mean I already had the original Badger back in Ruby too so whatever.

The Burned Tower, The Bell Tower, and Ecruteak:

Date: 2022-06-25 01:42 pm (UTC)
penguinmayhem: research is most exhausting sometimes (Patchoulli Knowledge)
From: [personal profile] penguinmayhem
Okay so it's not actually the Brass Tower, that might just be a straight up mistranslation. In the Japanese they are originally named the Suzu Tower (スズのとう) and the Gong Tower (カネのとう) referring to Ho-oh's tower and Lugia's tower respectively. Kane カネ refers to the so-named gong style bell thing but the kana used can also be read as metal (金) and the golden brass colour was chosen to compliment the silver coloured Tin. Ironic, considering Suzu in common portrayals tend to be a brassy golden colour themselves and the colour names fit much better reverse, silver representing Lugia and gold being associated with Ho-oh. Conversely, I think I may have mentioned it way back when, but yes the スズ in "Suzu Tower" is used both as a word referring specifically to the small shinto bells and to the tin used to make them, hence where the name Tin Tower came from during early localization.

Whatever the case, yes, the Bell Tower or Suzu Tower (called Tin Tower in English originally before the name was clarified in the Gen IV remakes) is your pretty classic pagoda building. It seems to be primarily inspired by two different Japanese temples. The first being Ginkaku-ji "Silver Pavillion", originally created as a retirement villa for the shogun Ashikaga Yoshimasa during the 15th century, as he had planned it as a counterpart to his grandfather Yoshimitsu's Kinkaku-ji or "Golden Pavillion". However the Onin War proceeded to escalate the fuck out of his hands and he died before it could be completed. After the destruction of Kyoto, in 1485 Yoshimasa became a Buddhist monk, and after his death Ginkaku-ji was made into a temple. The construction was in fact never complete, and after some time the lacquer finish applied to the wooden outer walls of the buildings was no longer restored, meaning that the reflection of the surrounding waters no longer provided their namesake silvery appearance.

The second inspiration, however, is even more on the nose. Tō-ji or "The East Temple", also known as Kyō-ō-gokoku-ji (教王護国寺, The Temple for the Defense of the Nation by Means of the King of Doctrines), specifically being modelled after the temple's legendary five storey pagoda. Not only is it the tallest wooden structure in Japan, it was rebuilt four times since its original creation some time in the 9th century. And much like the two towers of Ecruteak City in game, in the real Kyoto, Tō-ji in the east was once accompanied by the similar Sai-ji (西寺, simply The West Temple) in the West, but Sai-ji burned to the ground in 1233 and never rebuilt, while Tō-ji was preserved to this day and is still a listed national heritage building.

As for rambling about the interior construction of the tower, while the no doubt frictionless hardwood floorboards and the wacky jump ramps are fun, I'm sure, the most obvious internal feature of Suzu Tower is merely its largest load-bearing structural member. I believe the whole idea is to help protect the (frankly ridiculous) ten storey tall pagoda from earthquake damage by allowing its structure relative freedom to move around its tall and flexible wooden beam core. The central beam rising high up out of the thatched roof may have something to do with how the Gong Tower ended up burned down by a lightning strike. But if you wanted anything more in depth than that I'm afriad I don't exactly have a degree in historical Japanese structural engineering concepts.

Boy all of this really is implying that Ecruteak is basically Kyoto, isn't it?
penguinmayhem: research is most exhausting sometimes (Patchoulli Knowledge)
From: [personal profile] penguinmayhem
Okay so maybe I was wrong I have a lot to say about the architecture.
The suspended beam in the centre of Suzu Tower is, as I guessed, earthquake resistance. It is in fact a Shinbashira (心柱, also 真柱 or 刹/擦 satsu) which is a structural pillar constructed of cypress logs banded together with iron braces. As we see in the game, the shinbashira doesn't actually touch the tower at all except all the way up at the top of the final roof, where it is attached to the roof structure and the base of the finnail. The one in Bell Tower is free-floating all the way up all ten floors... wait, ten?

Oh yeah right this pagoda makes no goddamn sense because it has ten internal floors but is very visibly nine levels when viewed from outside. This is in line with the fact that all Japanese pagodas are either two-storey buildings or an odd number, most of the remaining ones being either three or five, though several seven and a few nine-storey examples are documented to have existed previously. Suzu Tower is very clearly a nine-storey pagoda, and the original Gen II internal layout even reflects this, having nine internal floors. The remakes added a 10F for some reason before you get up to the roof.

In any case, a shinbashira is free-floating because it is an inertial mass damper which is essentially a giant pendulum that absorbs the kinetic energy from a structure to lessen its vibration due to wind or seismic activity. There is an excellent youtube video by Practical Engineering that demonstrates this basic principle, though it must be noted that while this idea has seen resurgence in many earthquake-prone areas nowadays, structural engineer Shuzo Ishida modelled several styles of shinbashira and found that actually anchoring the pillar to the foundation instead of being suspended like a TMD provided much better resistance to earthquake vibration. The action of the pillar doesn't actually involve the wooden structure at all and is instead propagated directly from the moving ground through the foundation stone, reducing the energy the foundations transfer into the pagoda itself.

As for what a pagoda actually IS, Japanese pagodas are in fact Buddhist reliquaries. That is they are repositories for important religious artifacts, which may be sacred objects or even the whole or partial remains of holy figures. They tend to be attached to Buddhist temples, but prior to the late 1800s, almost every Buddhist temple in Japan was also a Shinto shrine complex, so it's not uncommon to see them connected to shrines. This conflux of Japan's two major disparate, though often confused even by scholars, belief systems seems rather apt for the mythological pastiche that is Pokémon. It's also worth noting that Japanese pagodas aren't necessarily big wooden buildings with multiple layered roofs, but in fact can be solid stone obelisks of similar shape, some styles being used as cenotaphs or tombstones.

So that solves the original mystery of the two Ecruteak towers. As the Generations anime much more clearly shows us they were constructed as part of a pair of temple complexes, most likely as reliquaries or simply as decorative towers as part of the aesthetic. The temples themselves, then, may appear to have been dedicated to Lugia and Ho-oh specifically from the very beginning, though it's unclear why the two kami decided to roost in the towers originally or just how much of that legend is even true.

Edit: I actually found a video demonstrating the basic mechanical function on youtube. You can see how the freestanding central pillar moves, though I can't find any comparative footage for a similar structure lacking the shinbashira. This transfer of kinetic energy, along with the pagoda structure being designed with multiple-part unfastened wooden joints that effectively slide over each other between floors, reduces the magnitude of the lateral forces on the pagoda tower and the amount by which its centre of gravity is displaced during an earthquake, which drastically lowers the risk of the tower being pulled over by its own weight or severely damaged by torque forces pulling joints apart.

Edit edit: yes I did just write a thousand words about the architecture of pagodas in your Pokemon LP you're welcome.
Edited Date: 2022-06-26 07:26 am (UTC)

Date: 2022-06-27 10:25 am (UTC)
penguinmayhem: what is going on how did i get here i am bad at computer (help)
From: [personal profile] penguinmayhem
I have been going back and forth a bit about loredumping on Latios and that's because there's freaking nothing to say why is this boy so boring holy crap. The most I can find about him that's remotely interesting is "Latios and Latias may be sorta vaguely inspired by Gnosticism okay bye." Which doesn't really answer much.

I can't even find any really solid information as to why Latios looks like that. Seriously why is he shaped like a MiG-29? Or is he an F-18? Who even knows. Mega Latios looks suspiciously like the VF-4 Lightning III that originated in the Macross Flashback 2012 OVA.

that's it that's all I got he's a little shit who looks like a jet what are you latios also he's slower than purugly and that is hilarious

Date: 2022-07-05 09:42 pm (UTC)
penguinmayhem: Hirasawa Yui looking at cake. Or Azusa. Or Mio. Or her guitar. (Excite!)
From: [personal profile] penguinmayhem
I JUST REMEMBERED
ahem


No rational amount of seconds can prevent collapse if you push yourself too hard fighting that Snorlax, so it's good to see you know your limits after all.






boom four years for a terrible math pun woo

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