COMPLETE: My Friend is a Raven
Apr. 16th, 2020 11:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Saw this in a queue, it was free, looked neat, etc. That was, uh, before everything. I finally got around to playing this now and that might have been a mistake.
My Friend is a Raven is a story about the last person alive after a devastating avian-borne plague has wiped out all of humanity. Concluding that this city has fallen, you set out to look around your ruined apartment for some food or some manner of offering, that you may coax the raven to appearing and hold one last conversation with it before you leave this place. The game has a really good and well done if bleak visual style. It's about five minutes long per run (optionally mess with or don't mess with some things, go out to the window, have a conversation, that's it, that's the game,) yet it manages to squeeze four endings into various permutations of whether you remembered to get or deliberately choose not to get this or that item or context-revealing flashback first.
It's neat, it's well made, and for the price of Free I would normally recommend this, buuuuut....
Well. Let's just say the subject matter might be a little too real presently. The author can't be blamed for unfortunate reality subtexts that came along after the game was made, of course. Still, I don't know how many people are going to be in the mood to play something like this right now, and that's a shame. It deserves to be experienced without baggage.
My Friend is a Raven is a story about the last person alive after a devastating avian-borne plague has wiped out all of humanity. Concluding that this city has fallen, you set out to look around your ruined apartment for some food or some manner of offering, that you may coax the raven to appearing and hold one last conversation with it before you leave this place. The game has a really good and well done if bleak visual style. It's about five minutes long per run (optionally mess with or don't mess with some things, go out to the window, have a conversation, that's it, that's the game,) yet it manages to squeeze four endings into various permutations of whether you remembered to get or deliberately choose not to get this or that item or context-revealing flashback first.
It's neat, it's well made, and for the price of Free I would normally recommend this, buuuuut....
Well. Let's just say the subject matter might be a little too real presently. The author can't be blamed for unfortunate reality subtexts that came along after the game was made, of course. Still, I don't know how many people are going to be in the mood to play something like this right now, and that's a shame. It deserves to be experienced without baggage.