ABANDONED: Robo Recall
Jun. 9th, 2019 07:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I completely forgot to write about this one! Because
davidn has VR in his home, I played and wrote about Moss while I was there. But he also has Robo Recall, and I got to try that one too! So this would be from around the same time; I just forgot to make this post.
That said, anything I could say is honestly covered better and more enthusiastically by David himself here. Go read that instead. Any notes I have about how the game itself actually runs or plays or looks or feels like are... basically just that. He covered it already.
I only have one thing to add to personalize my experience with it, which has nothing at all to do with the quality of the game itself. The game itself is very well done and exactly as awesome as David makes it out to be! However, I personally struggled with the... "ethics" is the wrong word, but I'm not sure what the right one would be. But the robots in that intro all seemed cute and happy and friendly until whatever weird glitch turned them evil, and now your job is to exterminate the fuck out of every last one of them you see, and I just... I'm an impossible weenie, I know, but I was too distracted by feeling bad for the poor robots to feel awesome about my newfound ninja moves. (The game has a very GLaDOS dark humor way of laughing this off, an approach that has never once succeeded in making me feel better.) The tutorial has a deactivated robot in your hub office HQ and teaches you about the VR mechanics by having you physically grab it at any two different points and then rip it apart with your bare hands, and I almost couldn't bring myself to do it. I mean, I did do it, and I even played the first actual stage too, because I didn't want to cause a scene or anything (and I was admittedly curious about the technical capabilities and how cool the VR was and etc.) But it kind of felt like the Milgram experiment.
It is a really awesome experience for people who aren't me, though, which is the main reason you really should be reading David's review instead for max awesomeness. I am a crouton petter and a statistical outlier who should not be counted.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
That said, anything I could say is honestly covered better and more enthusiastically by David himself here. Go read that instead. Any notes I have about how the game itself actually runs or plays or looks or feels like are... basically just that. He covered it already.
I only have one thing to add to personalize my experience with it, which has nothing at all to do with the quality of the game itself. The game itself is very well done and exactly as awesome as David makes it out to be! However, I personally struggled with the... "ethics" is the wrong word, but I'm not sure what the right one would be. But the robots in that intro all seemed cute and happy and friendly until whatever weird glitch turned them evil, and now your job is to exterminate the fuck out of every last one of them you see, and I just... I'm an impossible weenie, I know, but I was too distracted by feeling bad for the poor robots to feel awesome about my newfound ninja moves. (The game has a very GLaDOS dark humor way of laughing this off, an approach that has never once succeeded in making me feel better.) The tutorial has a deactivated robot in your hub office HQ and teaches you about the VR mechanics by having you physically grab it at any two different points and then rip it apart with your bare hands, and I almost couldn't bring myself to do it. I mean, I did do it, and I even played the first actual stage too, because I didn't want to cause a scene or anything (and I was admittedly curious about the technical capabilities and how cool the VR was and etc.) But it kind of felt like the Milgram experiment.
It is a really awesome experience for people who aren't me, though, which is the main reason you really should be reading David's review instead for max awesomeness. I am a crouton petter and a statistical outlier who should not be counted.