kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
[personal profile] kjorteo
Do not be alarmed by this being an abandoned entry; this was a foregone conclusion from a long string of technicalities:

  1. Any "real" game I play for more than about ten minutes is officially on my radar.
  2. Once on the radar, it gets a complete entry when I complete it or an abandoned entry when I either give up on it or I'm no longer in a position to keep playing it. The two "ongoing" exceptions were both because they're MMOs. The only games I've played and haven't written about yet are ones that are still actively (even if occasionally) being pecked at here and there, and therefore I have neither completed nor stopped playing them.
  3. We are currently out of town visiting our friend [personal profile] davidn. He has an Oculus Rift (and Moss) and we do not.
  4. Therefore, it was inevitable before we even left on this trip that I would be writing an Abandoned entry for Moss, because of course I'm going to try it while we're here, and of course I'm not going to beat it while I'm here, and of course I can't exactly keep playing it once we get back home.


All that said, the game itself is fantastic so far, I'm completely sold. Look for us to acquire it someday if we're ever fortunate enough to get a VR headset (and a big enough apartment to effectively use it.)

Moss is a VR game about an adorable mouse named Quill. There's a strong storybook motif, wherein the cutscenes are represented by physically turning pages of a book set up in a big cathedral-looking room (VR!) and most major characters are aware of you, the capital-R Reader, an apparent figure of legend. You have a floating cursor with which you can drag blocks around for platform puzzle purposes. Or to pet Quill. You will spend at least half the time petting Quill.

It's a really neat experience, at least so far. The fourth wall "Reader as an actual character" mechanic is a great way to make the VR interface work, Quill is the cutest thing ever, and the scenery is almost as gorgeous as Ori and the Blind Forest only now it's in VR where you can physically look around at it. There are a few "behind the black" secret tunnels and such in actual gameplay, and those are a perfect use of the medium, too: if you want to see what's in that hole over there, just physically crane your head, bend over, and look into it.

So yeah, this was fantastic so far and look for it in Extra Life contention, considering the only reason we stopped is lack of system and physical living space availability once this trip is over.

Date: 2019-05-28 01:42 am (UTC)
davidn: (Default)
From: [personal profile] davidn
I absolutely adore it (and I need to actually find some time away from projects to go in and play it again! You got as far as I ever have). Being able to stand within the game and look around is the biggest step in games since the 2D to 3D jump, and when a game takes advantage of it so well it's just magical. I kept finding myself instinctively talking to Quill, saying things like "Come over here and have a look!" when I leaned around and saw a secret item that I could see but she couldn't.

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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