kjorteo: A screenshot of Magicant, from the SNES game EarthBound. (Magicant)
[personal profile] kjorteo
This one is kind of pushing the boundaries of what counts as a game (let alone a completed game) but it's our blog and we want to include it.

Becalm is... not a game, exactly. I wouldn't even call it a tech demo. It's a screensaver, is what it is. There is no objective or win condition. There is no player-controlled steering or movement. The mouse looks around for possible screenshot purposes, the space bar cycles between the settings (the trippy one, the snowy one, etc.) and Escape quits. From the title screen, you have two game modes. One of runs for exactly five minutes and then fades to white and auto-closes, while the other runs infinitely until the player quits. If you've watched the trailer... that's it. That's Becalm.

Becalm is one of those "it's five minutes long and literally free so why not" pretty things my Steam discovery queue throws at me sometimes, and in that sense, it's exactly as advertised. It's pretty. It's scenic. The music is soothing. It's kind of like the home experience of one of those Tunnel of Love boat rides from some old-timey state fair. Sara and I played watched it together on the couch with a Steam Link, and she was into it enough that she let out an adorable little "Ackptthh" when it started raining. It was a brief respite from life, and it was... just... a neat pleasant little thing. We'll probably hang onto this one and do an every-now-and-then five-minute run as a meditation backdrop.

Date: 2019-02-04 10:29 am (UTC)
xaq_the_aereon: I caught it...now what? (Default)
From: [personal profile] xaq_the_aereon
Truly a Zombocom level of zen.

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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