COMPLETE: Qvabllock
Dec. 8th, 2018 09:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Not going to lie: I completed this because I was feeling listless enough to play something from the "I own this game, I really should get around to playing it" list, but I didn't have enough time to commit to anything, so I sorted my HowLongToBeat read of my entire Steam list by completion time and picked one of the shortest games I had. They gave Qvabllock an estimation of 13 minutes. This is exactly what my time ended up being. Good guess!
Qvabllock is a minimalist pixel-themed... thing-collector? You are a white pixel. Avoid the red pixels. You need to collect the green pixel to complete the level. There are usually walls in the way. These walls can be removed by collecting whatever pixel matches that color. Sometimes those walls are also the only thing holding a wave of red pixels at bay, so be careful. The graphics, while not exactly sophisticated, are solid in their own way, each pixel shaded and beveled to stand out in a way that looks very nice.
Honestly, if you watch the trailer, then imagine literally exactly that expanded out to 30 levels and 13 minutes, you've pretty much played Qvabllock. You've heard its one song, you've seen its one tileset, and you've pretty much gotten an idea of its one gameplay mechanic.
Qvabllock retails for one dollar and is often on sale for even lower than that, and for the cost, this was a pleasant and enjoyable experience. The music and gameplay were almost soothing, with the challenge just enough to keep me from actually falling asleep while still far from stressful or frustrating. I feel... nice after this. It was oddly refreshing.
Qvabllock is a minimalist pixel-themed... thing-collector? You are a white pixel. Avoid the red pixels. You need to collect the green pixel to complete the level. There are usually walls in the way. These walls can be removed by collecting whatever pixel matches that color. Sometimes those walls are also the only thing holding a wave of red pixels at bay, so be careful. The graphics, while not exactly sophisticated, are solid in their own way, each pixel shaded and beveled to stand out in a way that looks very nice.
Honestly, if you watch the trailer, then imagine literally exactly that expanded out to 30 levels and 13 minutes, you've pretty much played Qvabllock. You've heard its one song, you've seen its one tileset, and you've pretty much gotten an idea of its one gameplay mechanic.
Qvabllock retails for one dollar and is often on sale for even lower than that, and for the cost, this was a pleasant and enjoyable experience. The music and gameplay were almost soothing, with the challenge just enough to keep me from actually falling asleep while still far from stressful or frustrating. I feel... nice after this. It was oddly refreshing.
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Date: 2018-12-09 05:43 am (UTC)no subject
Date: 2018-12-09 11:56 am (UTC)no subject
Date: 2018-12-10 01:42 am (UTC)