kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
[personal profile] kjorteo


I’ve been away from my Dagger of Amon Ra LP for ages, now—not for any one major reason that’s been keeping away this whole time, but for millions of small ones. Every weekend seems to go toward one thing or another....

Anyway, I felt bad about how long that’s been taking, so I did a video LP of NES Barbie. The idea was that would be quicker, a single-session thing, so I could just get it out there real quick to make up for the lack of progress in the more long-term Dagger LP. Instead, even this thing ended up taking an extra weekend or two to edit together, mostly due to having to learn how to stumble my way around Lightworks.

Anyway, here.

Date: 2014-03-10 11:18 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
"Most animals respond well to diamonds"

You might almost say that...
*sunglasses*
...diamonds are a girl's best friend.
YEEEEEEEAAAAAAAAHHHHHHH!


I was about to say it's really quite well animated for a NES game, quite smooth and natural-looking; but on second thoughts, I think it's just that Barbie's range of motion is so limited that I think the four animation frames (or whatever) just look smoother because there's so little distance moved in each frame.

The water level, with its 4-bit Jaws theme when the jellyfish finds you, scared me more than everything in Ecco the Dolphin put together. On the other hand, it lets me do the THERE'LL BE NO ACCUSATIONS, JUST FRIENDLY CRUSTACEANS UNDER THE SEA joke, which I wouldn't have been able to do otherwise. Let's call it a mixed blessing.

I swear, if watching this puts a bunch of Barbie videos in my "recommended for you" listing, I'm going to... have to find an appropriate way to take revenge, since I apparently can't think of one at 11pm, when I'm writing this. :P

D.F.

Date: 2014-03-12 05:41 pm (UTC)
davidn: (skull)
From: [personal profile] davidn
It's more the idea of being constantly pursued, rather than just for being underwater a la Ecco... that, and the way that you know it's always right behind you and you can't run away from it. Underwater doesn't exactly help, though, given memories of the Sonic water warning music and everything.

Date: 2014-03-13 02:01 am (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4

*flaps once, behind you*

*flaps closer*

*flapflapwhoosh*

*flapflapflapflapflap*

*flapflapflapFLAPFLAPFLAP* *CAWWWWW!*

Date: 2014-03-11 12:27 am (UTC)
davidn: (prince)
From: [personal profile] davidn
It's nice to see this memory :) I'm not sure I could dredge up a list of this game's merits, exactly - it lacks any pace (speaking of which, did those slowdowns happen in the original game as well?), the health bar is a very accurate representation of the player's state while playing it, and it has a... strange and awkward look to it - I don't think I've ever seen any other game where the player takes up that much of the screen! (Or had as annoying a jump sound.) But having memories associated with games like that is a fantastic thing - just playing through them again can reawaken so much :)

That's a very potent powerup you get a couple of times near the start of the game - invulnerability, a weapon, activating the animals automatically... you might as well not bother playing for the duration of that!

Let me be clear that I'm not saying I'm scared of a Barbie game here, but I think that the idea of being constantly pursued by that jellyfish would have been very unsettling if I'd played this when I was young - the constant threat of hearing the Jaws theme slide into the background music... especially as it's always just behind you when you turn around!

In the diner level, has Barbie been shrunk or something? Though I appreciate the obstacle it presents of having to turn off a giant nozzle before getting through. (Why would soda hurt her anyway, does she have an intolerance to high fructose curn syrup?) I will say, though, that using the different items to get things to do things is a sort of nice idea, a bit like A Boy and His Blob (which I only played on the Gameboy and got nowhere in) - I'm thinking of the floating car bit in particular, which was a lot of effort for not much of a reward. However, it beats being confounded by a spoon.

That jukebox stage looks appalling! Was there someone who just realized the game had been too easy up until then and just cooked up an absolute bastard of a level to weed the player base out to the people who just didn't have anything better to do? The same goes for the giant monster jukebox at the very end - you just have to keep on trying until miraculously the timing works out and you get to build that stairway out of the records (presumably by Led Zeppelin). Well done on your endurance.

Also, your static screen looks better than mine :) Where did you find that?

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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