kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
[personal profile] kjorteo
My inaugural game for this "steal [livejournal.com profile] xyzzysqrl's game writeups" idea is a lovely little indie gem from No More For Today productions, a name I am convinced is part of the joke (since you have to see that big NO MORE FOR TODAY logo with that stupid owl every time you restart, as if to mock you further.) It's a fond nostalgic recollection of classic adventure gaming... and by that I mean they took [livejournal.com profile] davidn's favorite part of King's Quest III and made an over the top parody of it.

The trailer sums it up perfectly, really.

Anyway, I'd beaten this one before, but I was compelled to go back and try it again when I heard they'd made a SPECIAL EDITION with two new rooms and one new obstacle in one of the existing rooms. Actually playing through to completion goes through this cycle where it takes that "okay this is incredible" feeling you probably got from watching the trailer, then keeps going until the joke starts to wear a bit thin, then keeps going even further until it wraps around the other side and becomes amazing again. The stairs become all, and all become stairs. Stairs start to consume your every thought and then things really can get interesting. Also, it is 100% worth it for the ending.

Also, I beat this game twice (normal and SE) without realizing you could move diagonally. That would have been really good to know in the SE yeti room, which I instead just barely cleared by gratuitously abusing the skidding mechanic, drift-boosting around every corner like one of those infuriating online pro Mario Kart players who actually bothered to get unstoppably good at the game even though it's fucking Mario Kart.

Anyway. Stairs.

Date: 2017-01-24 08:51 pm (UTC)
davidn: (Jam)
From: [personal profile] davidn
I hadn't realized until very recently that the owl logo for No More For Today is, of course, meant to be Cedric rendered in the Sierra logo style (the game authors having something of an in-joke with him, up to and including creating a CyberCedric persona to harass one of their team).

Out of curiosity, did you ever move diagonally in a King's Quest game? Because that was fairly vital to survival in KQ3! This game, much like Gloryhammer to Luca Turilli, occupies a unique place where it's clearly exaggerated parody while at the same time just being exactly what King's Quest was like.

And how on earth did you prompt that response from the game!

Date: 2017-02-04 05:53 pm (UTC)
davidn: (Default)
From: [personal profile] davidn
That "no more for today" in an Eastern European accent is incredible :) That definitely has to be where they got it from!

glad you liked it

Date: 2017-04-23 02:25 am (UTC)
From: [personal profile] wilcoweb
it was a lot of fun to make :)

Re: glad you liked it

Date: 2017-04-24 03:38 am (UTC)
From: [personal profile] wilcoweb
Hahaha. Myself and one other artist (Chris Ushko) made the rooms with some suggestions from others on what to make. We had several folks writing the hundreds of parser interactions. Most of the room animations added to the previous locations were done by Chris.

And I'm thrilled you liked the cat room. The wife requested I put a unicorn in it, and my daughter wanted the lion.

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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