COMPLETE: Stair Quest SE
Jan. 22nd, 2017 11:34 amMy inaugural game for this "steal
xyzzysqrl's game writeups" idea is a lovely little indie gem from No More For Today productions, a name I am convinced is part of the joke (since you have to see that big NO MORE FOR TODAY logo with that stupid owl every time you restart, as if to mock you further.) It's a fond nostalgic recollection of classic adventure gaming... and by that I mean they took
davidn's favorite part of King's Quest III and made an over the top parody of it.
The trailer sums it up perfectly, really.
Anyway, I'd beaten this one before, but I was compelled to go back and try it again when I heard they'd made a SPECIAL EDITION with two new rooms and one new obstacle in one of the existing rooms. Actually playing through to completion goes through this cycle where it takes that "okay this is incredible" feeling you probably got from watching the trailer, then keeps going until the joke starts to wear a bit thin, then keeps going even further until it wraps around the other side and becomes amazing again. The stairs become all, and all become stairs. Stairs start to consume your every thought and then things really can get interesting. Also, it is 100% worth it for the ending.
Also, I beat this game twice (normal and SE) without realizing you could move diagonally. That would have been really good to know in the SE yeti room, which I instead just barely cleared by gratuitously abusing the skidding mechanic, drift-boosting around every corner like one of those infuriating online pro Mario Kart players who actually bothered to get unstoppably good at the game even though it's fucking Mario Kart.
Anyway. Stairs.
The trailer sums it up perfectly, really.
Anyway, I'd beaten this one before, but I was compelled to go back and try it again when I heard they'd made a SPECIAL EDITION with two new rooms and one new obstacle in one of the existing rooms. Actually playing through to completion goes through this cycle where it takes that "okay this is incredible" feeling you probably got from watching the trailer, then keeps going until the joke starts to wear a bit thin, then keeps going even further until it wraps around the other side and becomes amazing again. The stairs become all, and all become stairs. Stairs start to consume your every thought and then things really can get interesting. Also, it is 100% worth it for the ending.
Also, I beat this game twice (normal and SE) without realizing you could move diagonally. That would have been really good to know in the SE yeti room, which I instead just barely cleared by gratuitously abusing the skidding mechanic, drift-boosting around every corner like one of those infuriating online pro Mario Kart players who actually bothered to get unstoppably good at the game even though it's fucking Mario Kart.
Anyway. Stairs.
no subject
Date: 2017-01-24 08:51 pm (UTC)Out of curiosity, did you ever move diagonally in a King's Quest game? Because that was fairly vital to survival in KQ3! This game, much like Gloryhammer to Luca Turilli, occupies a unique place where it's clearly exaggerated parody while at the same time just being exactly what King's Quest was like.
And how on earth did you prompt that response from the game!
no subject
Date: 2017-01-25 01:21 am (UTC)I never moved diagonally in a King's Quest game, but I never got far enough for that to have been an issue--I always got stuck on other stuff anyway. I didn't even make it out of Manannan's house in KQ3!
The command for that response is "seduce stairs" :D I was in a mood to see whatever kind of lewd things I could try because of course I was (like I said in that tweet, if you're making a game, never let me of all people play it.) While this game surprisingly does recognize verb phrases like "flirt with," I'm usually conditioned by early text parser games to avoid any verb that involves more than one word. Therefore, I was just going through every single-word synonym I could think of for anything along those lines... "seduce" was the second one I thought of after "fuck" (which just catches the general cursing/profanity reaction) and just before "yiff" (which is unrecognized.)
no subject
Date: 2017-02-04 05:53 pm (UTC)glad you liked it
Date: 2017-04-23 02:25 am (UTC)Re: glad you liked it
Date: 2017-04-23 03:43 am (UTC)Re: glad you liked it
Date: 2017-04-24 03:38 am (UTC)And I'm thrilled you liked the cat room. The wife requested I put a unicorn in it, and my daughter wanted the lion.