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Oct. 15th, 2011 11:52 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's been a while since I planned out my entire team's builds up to level 70, so just to make sure I'm still on track with everything, I re-thought everything and planned them all out again. Most changed is Simone, least changed is Samuel.
=== Julian Gladiator/Prince Build Level: 70 Level Cap: 70 Total Points: 81 Available Points: 0 Retired: Yes, at 32 Common Skills TP Up: 1/10 Main Class: Gladiator Endless Battle: 10/10 Sword Mastery: 10/10 Break: 5/10 Rush: 10/10 Bind Cut: 2/10 Blade Rave: 1/10 Sub Class: Prince Royal Veil: 6/10 Triumphant Cry: 5/10 Monarch March: 10/10 Attack Order: 10/10 Guard Order: 5/10 Ad Nihilo: 1/10 Prevent Order: 5/5 Generated by Etrian Odyssey 3 Skill Simulator http://www.intothelabyrinth.net/etrianodyssey3/skillsim/ Differences from last build: + TP Up added (from 0 to 1) + Rush increased (from 6 to 10) - Royal Veil decreased (from 10 to 6) - Ad Nihilo decreased (from 2 to 1) Overall points changed/reallocated: 5 === Samuel Hoplite/Wildling Build Level: 70 Level Cap: 70 Total Points: 81 Available Points: 0 Retired: Yes, at 32 Common Skills HP Up: 5/10 Main Class: Hoplite Guardian: 10/10 Shield Mastery: 5/10 Parry: 5/5 Magic Parry: 5/5 Line Guard: 10/10 Antifire: 10/10 Anticold: 10/10 Antivolt: 10/10 Bodyguard: 1/10 Provoke: 5/10 Sub Class: Wildling Alertness: 5/5 Generated by Etrian Odyssey 3 Skill Simulator http://www.intothelabyrinth.net/etrianodyssey3/skillsim/ Differences from last build: * None whatsoever Overall points changed/reallocated: 0 === Simone Arbalist/Farmer Build Level: 70 Level Cap: 70 Total Points: 81 Available Points: 0 Retired: Yes, at 32 Common Skills TP Up: 3/10 Main Class: Arbalist Giant Kill: 10/10 Bolt Mastery: 10/10 Proper Form: 5/5 Heavy Shot: 5/10 Front Mortar: 1/10 Strafe: 10/10 Fire Barrage: 1/10 Ice Barrage: 1/10 Volt Barrage: 1/10 Cloudbuster: 5/5 Smoke Grenade: 5/5 Sub Class: Farmer Brave Heart: 5/5 Camp Mastery: 3/10 Rotten Egg: 3/10 Waste Not: 5/5 Lullaby: 3/10 Sympathy Pain: 5/10 Generated by Etrian Odyssey 3 Skill Simulator http://www.intothelabyrinth.net/etrianodyssey3/skillsim/ Differences from last build: + Strafe added (from 0 to 10) + Smoke Grenade added (from 0 to 5) - TP Up decreased (from 5 to 3) - Harvestry removed (from 3 to 0) - Keen Nose removed (from 10 to 0) Overall points changed/reallocated: 15 === Rachael Monk/Prince Build Level: 70 Level Cap: 70 Total Points: 81 Available Points: 0 Retired: Yes, at 32 Common Skills No skills learned Main Class: Monk Form Qi: 10/10 Healing: 5/10 Full Heal: 5/5 Line Heal: 5/10 Party Heal: 10/10 Refresh: 10/10 Unbind: 5/10 Resurrect: 1/10 Sub Class: Prince Royal Veil: 6/10 Nobility Proof: 3/10 Guard Order: 5/10 Rally Order: 5/10 Protect Order: 10/10 Inspire: 1/10 Generated by Etrian Odyssey 3 Skill Simulator http://www.intothelabyrinth.net/etrianodyssey3/skillsim/ Differences from last build: + Refresh increased (from 8 to 10) + Resurrect added (from 0 to 1) + Royal Veil added (from 0 to 6) - Inspire decreased (from 10 to 1) Overall points changed/reallocated: 9 === Jonas Ninja/Farmer Build Level: 70 Level Cap: 70 Total Points: 81 Available Points: 0 Retired: Yes, at 32 Common Skills No skills learned Main Class: Ninja Keburi no Sue: 10/10 Kubikiri: 10/10 Fukubari: 3/10 Suikyou: 3/10 Makibishi: 5/10 Kagerou: 3/5 Bunshin: 1/1 Sub Class: Farmer Rain or Shine: 2/10 Camp Mastery: 3/10 Keen Eye: 5/10 Waste Not: 5/5 Harvestry: 5/5 Lullaby: 3/10 Strange Seeds: 10/10 To Market: 1/1 Safe Stroll: 1/5 Double Crop: 1/10 Keen Nose: 10/10 Generated by Etrian Odyssey 3 Skill Simulator http://www.intothelabyrinth.net/etrianodyssey3/skillsim/ Differences from last build: + Kagerou added (from 0 to 3) + Bunshin added (from 0 to 1) - Knife Mastery removed (from 1 to 0) - Senpuku removed (from 1 to 0) - Kagenui removed (from 1 to 0) - Safe Stroll decreased (from 2 to 1) Overall points changed/reallocated: 4