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Sep. 29th, 2010 09:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I see that, as usual, Etrian Odyssey 3 has those occasional events... you know, find a square that can be checked, when you check it it gives a message like "you see a flower, do you want to pick it" with results that may be good or bad (predetermined, but you have no way of knowing whether it's a good idea before you do it) depending on your actions. Usually it's how the game rapes you with Venomflies on floor 1, which is why I told it to go to Hell when it gave me the all-too-familiar prompt about seeing a serene and peaceful field of flowers and do I want to take a rest.
Normal: Encountering an event where you see a monster in a snare, if you free it its parents approach, and the game literally randomly determines whether the parents recognize your good deed or assume you mean harm and attack, losing that random roll, fighting them, thinking "well, that sucked," and moving on.
Not normal: Feeling sufficiently bad for the monster family that even though it's just a random and extremely minor throwaway prompt that will never come up again and even though it's technically better to fight them anyway (the monsters were some sort of platypus things I hadn't seen on floor 1 but were still easily beatable, so probably something from floor 2 or 3, which means I had access to their drops and whatever said drops would unlock and such earlier than I should have... a very minor advantage, but technically an advantage nonetheless,) I reset to try and win the random roll and resolve the situation peacefully.
Extremely not normal: Resetting and retrying six times to get the peaceful resolution because either I lost the roll and fought them or stuff would keep going wrong before I could save whenever I actually did win and walk away (like being murdered by a random Great Lynx on the way back to town, etc.)
That monster had better be grateful. >:(
I liked the ominous danger music when you lost the roll and the game was giving the prompt explaining how they were charging and such before the actual fight started, though. Surprisingly creepy, like I had accidentally opened a portal to Hell and these were shambling zombie demon platypi or something.
Normal: Encountering an event where you see a monster in a snare, if you free it its parents approach, and the game literally randomly determines whether the parents recognize your good deed or assume you mean harm and attack, losing that random roll, fighting them, thinking "well, that sucked," and moving on.
Not normal: Feeling sufficiently bad for the monster family that even though it's just a random and extremely minor throwaway prompt that will never come up again and even though it's technically better to fight them anyway (the monsters were some sort of platypus things I hadn't seen on floor 1 but were still easily beatable, so probably something from floor 2 or 3, which means I had access to their drops and whatever said drops would unlock and such earlier than I should have... a very minor advantage, but technically an advantage nonetheless,) I reset to try and win the random roll and resolve the situation peacefully.
Extremely not normal: Resetting and retrying six times to get the peaceful resolution because either I lost the roll and fought them or stuff would keep going wrong before I could save whenever I actually did win and walk away (like being murdered by a random Great Lynx on the way back to town, etc.)
That monster had better be grateful. >:(
I liked the ominous danger music when you lost the roll and the game was giving the prompt explaining how they were charging and such before the actual fight started, though. Surprisingly creepy, like I had accidentally opened a portal to Hell and these were shambling zombie demon platypi or something.
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Date: 2010-09-30 01:55 pm (UTC)no subject
Date: 2010-09-30 01:57 pm (UTC)no subject
Date: 2010-09-30 06:23 pm (UTC)no subject
Date: 2010-09-30 06:32 pm (UTC)no subject
Date: 2010-09-30 03:00 pm (UTC)I learned something fun because of that trap.
Resting in it in this game will give you HP and TP.
Resting in it in EO2 would give you HP and TP... if you didn't use a password. Otherwise, Venomrape.
That said, I know exactly how you feel (and as a farmer user, you'll be glad to know that many of the first stratum events have a bonus if you have a farmer, like "he reaches out and says no!")
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Date: 2010-09-30 06:18 pm (UTC)I heard having a Farmer is good for a lot of those events, which yet another reason I love mine so much if true, but I haven't encountered any that involve him yet.
And just because it's a combination of event prompts that have party member-specific checks and me feeling worse for random throwaway event prompt monsters than I should, I still regret not having a Survivalist when I beat the EO2 Dragon. :(