kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
[personal profile] kjorteo
My God, Retro Game Challenge has in-game nostalgia. I had previously said that it's rewarding to talk to your friend at every turn just for general retro culture, but around the time Haggle Man 3 is "released," he starts saying how magazines don't cover cheats and secrets as much anymore, and new games are getting increasingly complex. (Given the fact that the first Haggle Man looks and plays like this, whereas Haggle Man 3 looks like this and is a Metroidvania, he could be on to something.) He then says he periodically replays his old games to relax. He even flat-out tells you in a chat with him the ultimate cheat for Cosmic Gate he just found (which sounds suspiciously like a "I heard it from my friend at school" style urban legend, but I tried it and it actually works,) which isn't in the magazine because Haggle Man 3 is all the rage when he finds it and Cosmic Gate is several orders of magnitude of old news by now.

It truly has something for everyone--I actually caught myself agreeing with him and replaying the older games, but at the same time, Guadia Quest and Haggle Man 3 are amazing. Last night, I replayed Cosmic Gate to test the cheat he had told me, then beat Star Prince, and finally ended with a bit of Haggle Man 3. I still want to beat Guadia Quest before I get too far ahead in Haggle Man 3, though, and I still need to actually beat Haggle Man 2 and Rally King SP (as I kind of flew through the challenges because I wanted Guadia Quest to be released.) At any rate, it's convenient that by the time you actually make it to the later games, the older ones have been unlocked in freeplay mode, so by this point it basically provides whichever variety I happen to be in the mood for at the time.

I take back anything I may have said or even thought that questioned the game's approach. ("Why not just give you the whole collection up front? Why make you play one game at a time before unlocking the rest? If there are games that are basically strict improvements with identical gameplay but better graphics or something, like Haggle Man 2 and Rally King SP, why bother including and making us play the original Haggle Man and Rally King?") The way it's handled is nothing short of brilliant.

Date: 2009-05-02 08:29 pm (UTC)
davidn: (prince)
From: [personal profile] davidn
I'm finding myself wondering when the first time was when I felt that newer games were overcomplex and that the era that I grew up in was dying off - saying all new games are worse than older games is an untrue blanket statement, but there's definitely some sort of apparent magic missing from them compared to when they were new and mysterious things while I was growing up. It's strange to think of the same logic being applied to older points in time, and a game that would have been in the 16-bit golden age for me instead being a modern and overcomplex jump from the "classic" 8-bit era.

I think that the last game that really amazed me compared to what I'd seen before was Unreal Tournament in 1999, and how the apparent smoothness and noise of it compared to the earlier first-person shooters that I'd played was a huge surprise to me - but I was stepping directly up from playing things like Rise of the Triad, and UT's new ideas about how a multiplayer first person shooter should be run were huge jumps for me. Later than that, I remember being excited about the release of Soul Calibur 2 and it being the first time that I'd actually cared about a game being released for a while... I can't define a hard line between the stuff I grew up with and the "modern" era, but the difference was probably somewhere in the couple of years that I almost stopped playing games altogether, at about the start of the PS2 era. No doubt my ignorance of the just-released set of next-generation consoles (which are all nearly three years old) will eventually hit me by surprise once again.

Additionally, I've got to play this - I saw it down the road and nearly bought it but got Hotel Dusk instead, which I still haven't played as I'm still working my way alternately through Sonic Chronicles and Phoenix Wright.

Date: 2009-05-02 10:11 pm (UTC)
davidn: (prince)
From: [personal profile] davidn
As I seem to say all the time, I have the strange situation of having followed the development of console games quite closely without ever actually having been really part of them myself, never having one up until the original PS - most of my nostalgia for them is either through my emulation phase or through one of the very few decent games-related TV shows that Britain has ever had, Bad Influence. And I remember them specifically insisting that the gameplay of the new Mario game on the Ultra 64 (as it was then called) wasn't a technical demo or cut-scene - that it really was based around giant-for-the-time 3D environments. Actually, here's that very video - I tried playing it through myself fairly recently, but only ever got about halfway through.

It's odd how much better things can seem when they're released compared to looking at them now... Mario 64 only looks slightly like it's built out of Lego, and it's easily one of the best-aged of the early 3D games. Other games that I glimpsed then seemed to deteriorate dramatically over time - did we really think that Resident Evil looked decent just ten years ago, for example? Even my memory of the non-live action cut-scenes from that - particularly, the one when you interrupt the first zombie from his meal - was of something approaching PS2-era smoothness, rather than the sad sort of crude 3D sock-puppetry that the game actually contains. (I started playing that recently as well, but couldn't continue because it was too hilarious.) Meanwhile, Lomax still looks incredible.

The games you listed as being excited about... there's something different about them, but I'm not sure what it is - they're still new games, but... acceptably retro-styled? I don't know what it is. (And are they seriously naming the next sequel XX Accent Core Plus? How long is this name going to get?)

I'm also very impressed at the mention of The Little Prince! It seems to be less obscure than I had first imagined. I must have read it about ten years ago, and it had some wonderfully thought-provoking commentary - my mum loves it, and has it in three different languages.

Date: 2009-05-03 03:01 am (UTC)
davidn: (prince)
From: [personal profile] davidn
That's Violet Berlin - from Micro Machines 2, oddly enough. The thing that really jumped out at me when I watched that video again was when she said that Nintendo was hoping that the design of the controller would encourage developers to think of entirely new ways to play games - something that they were to do much more visibly later on with the Wii and DS! I always thought that the design of the N64 controller was... awkward and insane, mostly, but when it's said that way, I can see the thought behind it. It's rather a shame that the other reported feature of learning people's gameplay styles and being able to mimic them was just a mistranslation, because that sounds like it would have been a very interesting idea as well.

I'm afraid I'm unable to come up with any more embarrassing video game crushes than I have already - I did own Tomb Raider 2, which was a slight improvement, but she still looks a bit weird and uncanny - and I'm sure that I honestly played it more for the actual game than any aesthetics, particularly as I was running it at 320x200 at that point.

Lomax was excellent, and I really want to play it again now - it came out fairly unnoticed as far as I remember, because it was a very SNES-styled game (but with more shifting about of graphics than the SNES could have technically coped with) among the Playstation's 3D concentration, only using its third dimension to move in and out of the screen to different planes. Actually that's one of the latest games that I find myself having nostalgia for - it came out in the middle of the PS's life, but I don't think I ever realized how good it was until much later.

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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