Sep. 25th, 2017

kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
Oh yeah sometimes I play games besides Pokemon, and I'm still doing that book report thing.

[personal profile] xyzzysqrl brought my attention to a very cool-looking light beam puzzle game on Steam. She then pointed out that there are other games like that if I'm curious, and oh hey Chromatron is free. (She then also added, "You can see the, uh, production value difference.")

Okay but fuck Chromatron, though.

I'm sorry. I try really hard to persevere in puzzle games. I never said that I'm the undefeated Godlike master of all things puzzle, and I break down and have to use hints just as much as the next person, but I at least like puzzles and don't like to admit when a puzzle game is just too much for me. I try not to let it come to that point. Even if it ends with a COMPLETE entry about "Okay I did beat this but in retrospect here's a whole big essay on all the parts that were bullshit," I at least try.

I've beaten every game Qrostar has ever made. I've made it through SpaceChem and TIS-100. Not this one, though. I think Chromatron may be the first puzzle game I've played since I started this whole game report project that ended prematurely in a huff of "No. Fuck this."

I mean, the tooltip/tutorial/new concept writeup for level 29 reads: "When a quantum-entangled beam goes through a splitter or another quantum tangler, the quantum wave function collapses, and the two beams are no longer entangled." This is a new mechanic the game is trying to teach you. For level 29. There are 50 puzzles in the first game, all told.

No.

No, I refuse. I did 1-30 (minus one or two that required giving up and looking up the solutions along the way) plus 34. That's enough.

Honestly, this is... not a bad game in itself. The aesthetic is pure Windows 98 Chip's Challenge but it works and looks fine. The mechanics are smart, clever, and well thought out. They're too smart, is all. I am not the right audience for this game. I was a solid D student in almost every STEM class I ever took. This game hinges puzzles on your ability to think in terms of "Oh, yes, I know exactly how white beams of light split into red/blue/green at precisely the angles I need based on what angle they hit the prism, and all I need to do is recombine two of them to light the cyan crystal and then quantum-convert the split offshoot of one of them to change its color (leaving the other as-is) to light the magenta crystal." If that sounds like your kind of game, this is a great game.

For me, though, I've reached the point where I'm comfortable leaving this to my smarter friends, the ones who actually enjoy dealing with this kind of nonsense. I'm done. I'm tapping out.

Profile

kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
Celine & Friends Kalante

December 2022

S M T W T F S
    123
4 5 6 789 10
111213141516 17
1819 2021222324
252627 28293031

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 4th, 2025 03:29 am
Powered by Dreamwidth Studios