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Jun. 29th, 2009 11:50 amI just took out one of the super dragons in Etrian Odyssey 2. For those unfamiliar, Etrian Odyssey had three big dragons (one for each element) as special Omega WEAPON-like ridiculously overpowered bonus bosses. They were notorious for absolutely requiring specific team builds due to their nasty tricks. They're back in EO2 and they're just as powerful and will eat your face just as much, though they are slightly less cheap about it. They no longer require a highly specific team makeup and build following a highly specific preplanned move list every round, and can be taken down with just about anyone, but good luck on that, no matter who you have.
Another example of change from cheap to insanely difficult (but fair:) they used to have one "common" drop (which really wasn't, but it was compared to the rare one...) and one drop that was just about Everquest levels of rare, requiring insane amounts of farming (on the super dragons!) if you ever hoped to see one. Now, the common drop still can fail but it probably won't (I think it's like 80% chance of getting it now?) without modification--if anyone on the team has Scavenge, that pushes it well over 100%. The rare drop has been changed to a common but conditional drop--it's pretty much guaranteed yours if the finishing blow when you killed it was of whatever element that dragon represents (killing the ice dragon with an ice spell, for example.) Of course, that means you have to kill a super dragon with its own element, to which they are naturally pretty much immune.
Below the cut: a turn-by-turn account of my attempts to defeat and get the conditional drop from Drake, the ice dragon, with my party. It was an epic battle, to be sure.
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Another example of change from cheap to insanely difficult (but fair:) they used to have one "common" drop (which really wasn't, but it was compared to the rare one...) and one drop that was just about Everquest levels of rare, requiring insane amounts of farming (on the super dragons!) if you ever hoped to see one. Now, the common drop still can fail but it probably won't (I think it's like 80% chance of getting it now?) without modification--if anyone on the team has Scavenge, that pushes it well over 100%. The rare drop has been changed to a common but conditional drop--it's pretty much guaranteed yours if the finishing blow when you killed it was of whatever element that dragon represents (killing the ice dragon with an ice spell, for example.) Of course, that means you have to kill a super dragon with its own element, to which they are naturally pretty much immune.
Below the cut: a turn-by-turn account of my attempts to defeat and get the conditional drop from Drake, the ice dragon, with my party. It was an epic battle, to be sure.