kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
[personal profile] kjorteo
For whatever reason, playing a game like Tactics Ogre has really made me aware of how the balance of class and weapon usefulness can be so... different between games.

Never was this made more clear than when I heard someone playing through Dragon Age II at the same time get into a fight, start to make an "oh crap" sound like he was in trouble, only to stop and say "oh, they're just archers."

Just archers? Just archers? Did he not know just how much serious business archers were?

Oh, wait, no, he didn't, because he wasn't playing Tactics Ogre.

Well, here, let me put this way:

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That is an archer calculated to hit someone with 151 max HP for 142. Granted, it's a cleric (the Squishy Wizard rule is definitely still true) but still. Someone who is at 100% full health will be left with nine hit points assuming no deviations from the calculation, and will be outright killed in one shot if it's a critical hit.

Oh, that reminds me, archers have a skill that turns their next shot into a guaranteed critical hit.

Right now, by far the best units on my 8-9 or so person team are Arycelle (my archer,) Canopus (who is currently his own unique storyline class that's basically an archer that's not quite as good but can move up to five tiles instead of three--I'll make him a real archer when I'm high enough level to unlock the move+1 ability) and good old Hissy. Oh, that reminds me. Lizardman berserker with hammers as a weapon of choice. Cannot go wrong with that. Hammerkind Lizerkers are unstoppable melee death machines. So yeah, he's definitely up there too.
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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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