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Aug. 28th, 2010 05:52 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I went and looked up the items I was missing from my gear registry. There were only, like, five of them. Just as I suspected, all of them (except the Masamune, which you get by turning in the drop from the 30F bonus boss) were extremely stupid things where I blew through an earlier floor, only turned in eight or so of whatever the enemies on that floor drop, never looked back, and thus missed a now-completely useless outdated whip because they wanted ten, or something. (8x Risky Vine for the Octal Whip, WTF. The Dragon only has four Polleners hanging around the outside of his lair and that's if you deliberately wait around in battle near their spawn locations long enough to trigger and fight them all. You have to rest long enough for all the FOEs to respawn and make several trips to the outskirts of Dragonland just to fight his stupid Pollener friends.)
Anyway, I filled out the equipment registry (except the Masamune) because I was looking for stuff to do because I really didn't want to go back to Pop Leaves mining, and then it hit me. I have a useless-in-his-current-form Hexer who, after several max-at-the-time-level retires was hovering around 74 or something. I could Rest him and only drop down to 69 (1 short of the non-retired level cap) and pick up Revenge, which would take him from useless to the damage dealer. Forget Ecstasy and forget what I said about only being able to do around 1,000 damage/round without it; Revenge with the proper tweaking is good for the high 2,100s or so by itself. I never used it in the entire rest of the game because it's incredibly gimmicky and didn't mesh with my play style (besides, I needed the skill points for Dampen and the binds,) but it turned out to be just the gimmicky trick I needed for that stupid boss. It's a pure 1000 Needles-esque defense ignoring fixed damage attack whose damage is based on how much of the Hexer's Max HP he currently doesn't have. Level 10 Revenge does [missing HP] x 2.55 damage, meaning the maximum damage you can do with a Hexer with 1/999 HP would be 2,544. As I said, mine was good for around 2,100.
So, I swapped the Dark Hunter out (Dominate wasn't working,) the Protector in (trying Painless instead,) the Survivalist back out (didn't need 1st Turn anymore; it was good to force Dominate to go first because it wasn't an automatic priority move, but Painless is,) and the Hexer back in. Twelve Axcela IIs at two per round (including the first round; using two on some random encounter before starting the fight just so she was ready to round 1 Painless) meant six rounds of survival against an all-out assault in theory, but in practice it actually meant ten rounds because I didn't have to Painless on turn 6 (in which he uses Rest, healing himself for an almost comically irrelevant and worthless fixed 210 HP), meaning I still had the Force to Painless turn 7's Solitude, meaning I lived until turns 8/9/10, in which he throws the Anger/Sadness/Mercy combo, which I don't have to Painless because they're elemental (regular skills Antifire/Anticold/Antivolt take care of them.) It turns out that if you hate Pop Leaves farming and want to maximize how long you can last in that battle for how little Axcela IIs you actually need, twelve is the perfect number, since you can go ten rounds on six Painlesses.
In actual practice, it turns out that, while I had the exact right number of Axcela IIs (I used every last one, but I didn't need to use any more afterward,) I didn't even need all ten rounds they bought me. Using the last of them brought me to round 8, in which he was expected to start his elemental combo with Anger. (I threw Antifire in anticipation.) However, as round 8 unfolded, the combination of my Revenge Hexer, Midareba Ronin, and Ricochet Gunner brought him down before he even got his turn.
The reward for my efforts was... slightly underwhelming at first, but it got better once I made it back to town.
sethimothy, if you still think EO2 just gyps you with a complete non-ending and lack of fanfare and such for beating the bonus boss, try actually completing all the registries (yes, including the damned Gear one, sigh.) Then you get a Hero Mark, a speech from the minister about how awesome you are, and another staff roll with a different song and some artistically cropped portraits of various things, including one
ravenworks might like:

Rarr, I eated your end credits.
And thus, I have completely mastered Etrian Odyseey II. I've done everything. Nothing left. It's over. Like with Trauma Center before, I am free. :o I... I actually like this "work on my backlog" thing (though I'm totally going to cheat when Etrian Odyssey III comes out) but I actually don't know what game I will revisit next. It's mostly a decision between whether I want to keep working on games I'm like 99% done with just so I can beat them already and get them off my list (in which case Metroid Prime would be next) or let the whole "games I actually want to play" thing guide my decision instead (in which case Professor Layton and the Diabolical Box is the current favorite, followed by Battle Kid: Fortress of Peril.)
Anyway, I filled out the equipment registry (except the Masamune) because I was looking for stuff to do because I really didn't want to go back to Pop Leaves mining, and then it hit me. I have a useless-in-his-current-form Hexer who, after several max-at-the-time-level retires was hovering around 74 or something. I could Rest him and only drop down to 69 (1 short of the non-retired level cap) and pick up Revenge, which would take him from useless to the damage dealer. Forget Ecstasy and forget what I said about only being able to do around 1,000 damage/round without it; Revenge with the proper tweaking is good for the high 2,100s or so by itself. I never used it in the entire rest of the game because it's incredibly gimmicky and didn't mesh with my play style (besides, I needed the skill points for Dampen and the binds,) but it turned out to be just the gimmicky trick I needed for that stupid boss. It's a pure 1000 Needles-esque defense ignoring fixed damage attack whose damage is based on how much of the Hexer's Max HP he currently doesn't have. Level 10 Revenge does [missing HP] x 2.55 damage, meaning the maximum damage you can do with a Hexer with 1/999 HP would be 2,544. As I said, mine was good for around 2,100.
So, I swapped the Dark Hunter out (Dominate wasn't working,) the Protector in (trying Painless instead,) the Survivalist back out (didn't need 1st Turn anymore; it was good to force Dominate to go first because it wasn't an automatic priority move, but Painless is,) and the Hexer back in. Twelve Axcela IIs at two per round (including the first round; using two on some random encounter before starting the fight just so she was ready to round 1 Painless) meant six rounds of survival against an all-out assault in theory, but in practice it actually meant ten rounds because I didn't have to Painless on turn 6 (in which he uses Rest, healing himself for an almost comically irrelevant and worthless fixed 210 HP), meaning I still had the Force to Painless turn 7's Solitude, meaning I lived until turns 8/9/10, in which he throws the Anger/Sadness/Mercy combo, which I don't have to Painless because they're elemental (regular skills Antifire/Anticold/Antivolt take care of them.) It turns out that if you hate Pop Leaves farming and want to maximize how long you can last in that battle for how little Axcela IIs you actually need, twelve is the perfect number, since you can go ten rounds on six Painlesses.
In actual practice, it turns out that, while I had the exact right number of Axcela IIs (I used every last one, but I didn't need to use any more afterward,) I didn't even need all ten rounds they bought me. Using the last of them brought me to round 8, in which he was expected to start his elemental combo with Anger. (I threw Antifire in anticipation.) However, as round 8 unfolded, the combination of my Revenge Hexer, Midareba Ronin, and Ricochet Gunner brought him down before he even got his turn.
The reward for my efforts was... slightly underwhelming at first, but it got better once I made it back to town.
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Rarr, I eated your end credits.
And thus, I have completely mastered Etrian Odyseey II. I've done everything. Nothing left. It's over. Like with Trauma Center before, I am free. :o I... I actually like this "work on my backlog" thing (though I'm totally going to cheat when Etrian Odyssey III comes out) but I actually don't know what game I will revisit next. It's mostly a decision between whether I want to keep working on games I'm like 99% done with just so I can beat them already and get them off my list (in which case Metroid Prime would be next) or let the whole "games I actually want to play" thing guide my decision instead (in which case Professor Layton and the Diabolical Box is the current favorite, followed by Battle Kid: Fortress of Peril.)