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Jun. 6th, 2010 02:28 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Originally, when I started playing Trauma Center 2, I decided I'd see how far I could go with a self-imposed "must get rank A or above on Hard" challenge. (That meant that A, S, and XS were okay, but C and B were unacceptable and I'd have to do the operation again until getting at least an A before I could move on.) I figured that the notoriously difficult Trauma Center series would laugh at this notion and that at some point I would hit the wall at which A on Hard was simply not possible for me. The only question was, how far would I make it? Could I at least beat all of chapter 1 before having to bump the difficulty down or start accepting Cs? Perhaps--dare I dream!--chapter 2?
So I set out just to try my luck....
...And, after defeating the storyline endboss and freaking X1 with an A [on Hrad] on each, the streak is still alive.
:O
And honestly, X1 wasn't even that bad. Going into it, I was never that afraid of UTK2 X-Kyriaki, because the way Kyriaki work now honestly makes them a lot easier once you understand how their behavior has changed compared to UTK1. UTK2 X1 ended up being hard but absolutely laughable compared to UTK1 X1, exactly as I predicted it would be. UTK1 X1 was an entirely different game than everything else up to that point. It was a fantastically sadistic "WELCOME TO THE X MISSIONS, PREPARE TO CRY" sudden brick wall of a freaking impossible level. UTK2 X2, by contrast, honestly wasn't even as hard as some of the main storyline missions I was stuck on for a while there!
I still don't want to say I'm in the clear as far as carrying the streak all the way through, though, because honestly, there are still X missions I have yet to do that absolutely terrify me just on principle. X-Kyriaki definitely wasn't the problem. The problem is that I still have to do X-Pempti at some point. I do not want to do X-Pempti. :(
Well, okay, I'm not particularly looking forward to X-Bythos, either.... or Sige... or really, any of them at all besides Kyriaki. Kyriaki was actually the one and only strain in the entire game for which I didn't fear the X mission upgrade. Even the thought of X-Tetarti or X-Nous (if give you less time to inject the serum/drain and excise or something) makes me more nervous than the thought of X-Kyriaki did this time. We'll see how it actually turns out, though!
Anyway, one problem with the main story's resolution.... This is mostly the fault of the game throwing so much completely unbelievable stuff at you and expecting you to operate your way out of it, but... thanks to that, Mercer's plot-death was really unconvincing. Dr. Stiles starts instinctively barking out orders about stopping the bleeding and getting ready to operate and such, only for Dr. Chase to basically say "forget it, man, he's gone; that bullet went right through the heart." Really, Tyler? Because I'm pretty sure I had to deal with someone who had been shot in the heart in the fourth operation in the game. (I XSed it.) I just beat Aletheia for God's sake, shut up and give me a scalpel. You know, there's something really wrong with the entire setting if the highest pinnacle of forbidden research--the absolute perfect epitome of all that is GUILT--is still less effective than bullets. oh, whatever.
So I set out just to try my luck....
...And, after defeating the storyline endboss and freaking X1 with an A [on Hrad] on each, the streak is still alive.
:O
And honestly, X1 wasn't even that bad. Going into it, I was never that afraid of UTK2 X-Kyriaki, because the way Kyriaki work now honestly makes them a lot easier once you understand how their behavior has changed compared to UTK1. UTK2 X1 ended up being hard but absolutely laughable compared to UTK1 X1, exactly as I predicted it would be. UTK1 X1 was an entirely different game than everything else up to that point. It was a fantastically sadistic "WELCOME TO THE X MISSIONS, PREPARE TO CRY" sudden brick wall of a freaking impossible level. UTK2 X2, by contrast, honestly wasn't even as hard as some of the main storyline missions I was stuck on for a while there!
I still don't want to say I'm in the clear as far as carrying the streak all the way through, though, because honestly, there are still X missions I have yet to do that absolutely terrify me just on principle. X-Kyriaki definitely wasn't the problem. The problem is that I still have to do X-Pempti at some point. I do not want to do X-Pempti. :(
Well, okay, I'm not particularly looking forward to X-Bythos, either.... or Sige... or really, any of them at all besides Kyriaki. Kyriaki was actually the one and only strain in the entire game for which I didn't fear the X mission upgrade. Even the thought of X-Tetarti or X-Nous (if give you less time to inject the serum/drain and excise or something) makes me more nervous than the thought of X-Kyriaki did this time. We'll see how it actually turns out, though!
Anyway, one problem with the main story's resolution.... This is mostly the fault of the game throwing so much completely unbelievable stuff at you and expecting you to operate your way out of it, but... thanks to that, Mercer's plot-death was really unconvincing. Dr. Stiles starts instinctively barking out orders about stopping the bleeding and getting ready to operate and such, only for Dr. Chase to basically say "forget it, man, he's gone; that bullet went right through the heart." Really, Tyler? Because I'm pretty sure I had to deal with someone who had been shot in the heart in the fourth operation in the game. (I XSed it.) I just beat Aletheia for God's sake, shut up and give me a scalpel. You know, there's something really wrong with the entire setting if the highest pinnacle of forbidden research--the absolute perfect epitome of all that is GUILT--is still less effective than bullets. oh, whatever.