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Apr. 18th, 2010 04:54 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have just completed the second mission of Trauma Center: UTK2, but I know the game hasn't really even started yet. (How do I know? Because all I'm treating so far are semi-almost believable injuries and such, with only things like my miracle gel blatantly defying the current laws of medicine. Trauma Center games don't get serious until the afflictions catch up in the arms race and you start running across the sentient zombie cancer and such.)
I've already fallen in love with the quality of life improvements in the way the game is handled between the actual operations, mostly the way it adopts the innovations from the Wii games of presenting each chapter as a list and letting you go back and replay them individually before beating the entire rest of the game (although time will tell whether the "even if it's not XS++ or anything, I should at least get rank A before I feel right going on to the next chapter" senses will drive me insane,) and actually telling you what some of the specific prerequisites are in the otherwise nebulous special bonus field. (Though, with two missions completed so far, the only two items I've seen so far are No Misses and Max Chain 40+.) I'm a bit worried that it actually has selectable difficulty levels, though. Naturally, I'm playing a Trauma Center game on Hard because I secretly hate myself.
On the other hand, I had grown so used to the absolutely omnipresent Caduceus USADance Club Mix Main Theme that it actually feels really weird to have not heard it (yet?)
What is it with the Trauma Center series and doctors that act like complete doofuses while they're still newbies? Oh, well, at least they usually grow out of it, except when they don't (cough cough Marcus Vaughn cough.)
Anyway, seems pretty cool so far!
I've already fallen in love with the quality of life improvements in the way the game is handled between the actual operations, mostly the way it adopts the innovations from the Wii games of presenting each chapter as a list and letting you go back and replay them individually before beating the entire rest of the game (although time will tell whether the "even if it's not XS++ or anything, I should at least get rank A before I feel right going on to the next chapter" senses will drive me insane,) and actually telling you what some of the specific prerequisites are in the otherwise nebulous special bonus field. (Though, with two missions completed so far, the only two items I've seen so far are No Misses and Max Chain 40+.) I'm a bit worried that it actually has selectable difficulty levels, though. Naturally, I'm playing a Trauma Center game on Hard because I secretly hate myself.
On the other hand, I had grown so used to the absolutely omnipresent Caduceus USA
What is it with the Trauma Center series and doctors that act like complete doofuses while they're still newbies? Oh, well, at least they usually grow out of it, except when they don't (cough cough Marcus Vaughn cough.)
Anyway, seems pretty cool so far!