Date: 2009-05-03 03:01 am (UTC)
davidn: (prince)
From: [personal profile] davidn
That's Violet Berlin - from Micro Machines 2, oddly enough. The thing that really jumped out at me when I watched that video again was when she said that Nintendo was hoping that the design of the controller would encourage developers to think of entirely new ways to play games - something that they were to do much more visibly later on with the Wii and DS! I always thought that the design of the N64 controller was... awkward and insane, mostly, but when it's said that way, I can see the thought behind it. It's rather a shame that the other reported feature of learning people's gameplay styles and being able to mimic them was just a mistranslation, because that sounds like it would have been a very interesting idea as well.

I'm afraid I'm unable to come up with any more embarrassing video game crushes than I have already - I did own Tomb Raider 2, which was a slight improvement, but she still looks a bit weird and uncanny - and I'm sure that I honestly played it more for the actual game than any aesthetics, particularly as I was running it at 320x200 at that point.

Lomax was excellent, and I really want to play it again now - it came out fairly unnoticed as far as I remember, because it was a very SNES-styled game (but with more shifting about of graphics than the SNES could have technically coped with) among the Playstation's 3D concentration, only using its third dimension to move in and out of the screen to different planes. Actually that's one of the latest games that I find myself having nostalgia for - it came out in the middle of the PS's life, but I don't think I ever realized how good it was until much later.
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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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