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COMPLETE: The Raccoon Who Lost Their Shape
I went to itch.io to download another short little game I'll be writing about fairly soon, but this was in the related sidebar and looked intriguing. I figured it'd be a neat little half hour or so, and was right.
The Raccoon Who Lost Their Shape is a little in-browser game about a raccoon medium who runs a business summoning the spirits of shape people (as in sentient triangles and circles and such) and passing messages back and forth between them and the people who summoned them. Sometimes there are choices involved. (The summoner wants you to tell the ghost they said sorry. The ghost hates the summoner and emphatically does not forgive them for what they did. Tell the summoner that, or lie for closure?) There is also a slowly-building metaplot about a deceased crescent shape the racoon is trying to locate.
The gameplay is incredibly simple. Talk to the client, go into the summoning room, talk to the ghost, pass along the message (and also ask if they've seen a crescent while they're there,) come back, talk to the client again with the answer. Repeat a bunch of times until the game ends.
The main draw to this game is the incredibly clever writing. Every object in the raccoon's office has around five or six iterations of lines when you examine them, and every single one of them made me think of
xyzzysqrl. This game is highly quotable. Also the raccoon himself looks very good. A+ pixels there.
Anyway I probably shouldn't spend longer writing this than I spent playing it, but yeah this was neat.
The Raccoon Who Lost Their Shape is a little in-browser game about a raccoon medium who runs a business summoning the spirits of shape people (as in sentient triangles and circles and such) and passing messages back and forth between them and the people who summoned them. Sometimes there are choices involved. (The summoner wants you to tell the ghost they said sorry. The ghost hates the summoner and emphatically does not forgive them for what they did. Tell the summoner that, or lie for closure?) There is also a slowly-building metaplot about a deceased crescent shape the racoon is trying to locate.
The gameplay is incredibly simple. Talk to the client, go into the summoning room, talk to the ghost, pass along the message (and also ask if they've seen a crescent while they're there,) come back, talk to the client again with the answer. Repeat a bunch of times until the game ends.
The main draw to this game is the incredibly clever writing. Every object in the raccoon's office has around five or six iterations of lines when you examine them, and every single one of them made me think of
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Anyway I probably shouldn't spend longer writing this than I spent playing it, but yeah this was neat.