Sep. 3rd, 2012

kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Pretty)
I wonder if anyone can help with this? Probably not, but it never hurts to ask! (If not, that's fine, no worries, it was a total long shot anyway.)

Tactics Ogre was a Super Famicom game that didn't get an SNES translation in time, but they did go back and translate and release it on the PSX. Fast forward until the modern era, and they have now also given it an enhanced prettied-up remake for the PSP as well.

Visually, the screen is bigger, they actually kept the SF/PSX sprites for the map, but they touched up the backgrounds and scenery, and they completely redid the face portraits. The before and after on those portraits in particular is really quite remarkable.

I strongly suspect that full body versions of the portraiture of at least most everyone in the game exists, because I've seen a lot of it, in varying degrees of similarity to the in-game portraits. For example, things like http://www.creativeuncut.com/gallery-15/to-brantyn-morne.html and http://www.creativeuncut.com/gallery-15/to-duke-ronwey.html pretty much are the in-game portraits, and I could see http://www.creativeuncut.com/gallery-15/to-canopus-wolph.html being http://s1257.photobucket.com/albums/ii501/kjorteo/Screenshots/?action=view¤t=TacticsOgre_party1.png if you just mirrored it and fiddled with it a little (adjusted the colors, what direction the eyes are facing, etc.) However, http://www.creativeuncut.com/gallery-15/to-lanselot-hamilton.html to those shots of him in that before-and-after comparison page isn't really even close, so I'm willing to guess that the in-game portrait is based off of a different drawing.

And here's where the quest part comes in: the game has lizardmen, and said lizardmen have portraits, just like everyone else. I've been able to find full body artwork of them from before the PSP port, but nothing current, and certainly not the full-body version of that portrait, if it exists.

You know what you must do.
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
Is anyone here good at ... I'm not sure if interior design is the right way to put it, but ... figuring out the most aesthetically pleasing way to Tetris together a bunch of different sets of things on a set of shelves? If so, I could use your advice!

Photobucket

I acquired one of those cheap Ameriwood adjustable shelves, and was frustrated with the fact that it was tall but had few actual shelves, leaving me with something like only two or three rows with eight feet of unused clearance space above each. With [livejournal.com profile] mr_silvers' help (thank you!) we measured those holes for the adjustable shelf pegs and made more of them, extending the range literally all the way up and down, bottom to top. I also called Ameriwood and placed a separate order for extras of the actual shelf parts and pegs, with the intention of putting them in the new holes we had made, all just so I could take that obscene amount of extra room and use it for more shelves.

This is a hacked case of shelves, is what I'm trying to say here.

Anyway!

Top to bottom:
  1. NES
  2. NES, SNES
  3. SNES, N64
  4. Empty! I found out I had room to work one more shelf in there if I took out some of the extra headroom and compressed the first three a little, but I want to really figure out how I'm going to approach this and what should go where before I bother moving everything again.
  5. DS
  6. DS, Game Boy, PSX. Note: This one particular shelf is attached to the frame
    and cannot be moved. The rest of them are adjustable, especially on this hacked shelf, but please try not to come up with any schemes that involve adjusting this particular one, because you can't.
  7. PSX, a pile of instruction manuals and miscellaneous stuff like that
  8. The block of what I still call "next gen" stuff because I'm old (PS2, non-360 XBox, GameCube, Wii), PSP, in-box Genesis
  9. In-box Genesis, out-of-box loose Genesis carts

The problem is that most of these systems have just over a shelf's worth of games (one and a half each for NES/SNES, for example,) and I would like to figure out a better way to plug them all together. Obviously everything fits on the case as it currently stands (with one empty shelf to spare, even,) but I'd like something with a slightly more coherent theme, with slightly fewer sets of things sneezed everywhere haphazardly.

Also, bonus: See how many of these you can identify! (Admittedly some systems' print sizes and such for their games make this easier than others.) Hint: With the exception of some failure to put things in the right order on the last bit of DS titles, they are alphabetized, so recognizing one at least gives you a vague hint as to what letter or letters the ones next to it may start with.

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kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Default)
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