(no subject)
Mar. 24th, 2011 10:10 amYep, I was right. TO has sort of a Darius Twin-esque binary branching system for its alignment chapters, so 1 leads to 2[Law] or 2[Chaos], and either can go back to 3[Neutral] but 3[Law] or 3[Chaos] requires being and staying on that path. So, um, just having finished 2C and having to choose between 3C and 3N, it looks like it's chaos for me, again. This really wasn't what I expected to happen going in to this game--remember when I said that when I was recruiting new generic units (usually via coaxing enemy generics to join me, such as Ardei and the Hawkmen) that I'd target the Lawful or Neutral ones because they liked me more and started out much more loyal, while Chaotic ones wouldn't give me the time of day?
Actually, amazingly enough, that's still true for the generics, although it turns out certain storyline characters that ended up joining me for real are a lot more susceptible to plot choices. In that regard, I actually chose wisely--most of the non-generic units either don't care or slightly approve of the 3C route, and the one person I actually use heavily enough to care about (someone who has the potential to join you in 2C and makes a fantastic archer if the recruitment works out) pretty much automatically starts loathing you to the point of being an extreme desertion risk if you choose 3N.
Even without checking what everyone else thinks, though, it was a distressingly tough choice this time around, especially when thinking back to the comparatively brain-dead decision at the end of chapter 1. (All you need to know about that one is chapter 2L is subtitled "I will fear no reproach" and 2C is "The world can be set to rights." By contrast, 2C ends on kind of an "actually, no it can't" note, and thus you get to choose between 3N--"There will be sacrifices"--and 3C--"Greed and ambition rule, while dogs and swine serve." I am not making this up.)
This really reminds me of FFT, which I mentioned in my last post, but I suppose I should explain further. I always thought the Death Corps, despite their ominous name, were an intriguingly sympathetic villain faction in that game. Despite the PSX version's dodgy translation, it did a good job presenting an intriguing conflict between Wiegraf (their leader, a total idealist) and basically everyone else (who realize that Wiegraf's stubborn refusal to stoop to their level is running the organization directly into the ground; they're going to die and it's all his fault because he won't do what's necessary for survival.) A perfect example of this is when a subordinate named Gustav kidnaps a high-ranking Marquis for ransom because they desperately, desperately need the money, while Wiegraf is arguably even angrier to hear the Death Corps did this than you are. Either way, you're sent to rescue him, and arrive on the scene just in time for this.
Yeah, I always thought the Death Corps were neat. I didn't imagine that switching from FFT to TO would allow me to be them, though.
Actually, amazingly enough, that's still true for the generics, although it turns out certain storyline characters that ended up joining me for real are a lot more susceptible to plot choices. In that regard, I actually chose wisely--most of the non-generic units either don't care or slightly approve of the 3C route, and the one person I actually use heavily enough to care about (someone who has the potential to join you in 2C and makes a fantastic archer if the recruitment works out) pretty much automatically starts loathing you to the point of being an extreme desertion risk if you choose 3N.
Even without checking what everyone else thinks, though, it was a distressingly tough choice this time around, especially when thinking back to the comparatively brain-dead decision at the end of chapter 1. (All you need to know about that one is chapter 2L is subtitled "I will fear no reproach" and 2C is "The world can be set to rights." By contrast, 2C ends on kind of an "actually, no it can't" note, and thus you get to choose between 3N--"There will be sacrifices"--and 3C--"Greed and ambition rule, while dogs and swine serve." I am not making this up.)
This really reminds me of FFT, which I mentioned in my last post, but I suppose I should explain further. I always thought the Death Corps, despite their ominous name, were an intriguingly sympathetic villain faction in that game. Despite the PSX version's dodgy translation, it did a good job presenting an intriguing conflict between Wiegraf (their leader, a total idealist) and basically everyone else (who realize that Wiegraf's stubborn refusal to stoop to their level is running the organization directly into the ground; they're going to die and it's all his fault because he won't do what's necessary for survival.) A perfect example of this is when a subordinate named Gustav kidnaps a high-ranking Marquis for ransom because they desperately, desperately need the money, while Wiegraf is arguably even angrier to hear the Death Corps did this than you are. Either way, you're sent to rescue him, and arrive on the scene just in time for this.
Yeah, I always thought the Death Corps were neat. I didn't imagine that switching from FFT to TO would allow me to be them, though.