Jan. 22nd, 2017

kjorteo: Pixel-style portrait of Celine's face (Teo: Pixel)
I have decided to blatantly steal [livejournal.com profile] xyzzysqrl's penchant for doing quick little writeups every time I either beat a game or decide to abandon it. Don't expect a sudden flood of content, though--she can get through roughly 50 games a year, and I'll consider myself lucky if I can do half that many in my entire natural lifetime. Hell, one of the points in my last New Year's recap was that I've made peace with the fact that my backlog is unconquerable and there will always be games, so I'm just going to follow whatever I have a random whim to play and try not to worry about it so much. Still, I figured it might be fun to post a little something whenever I do happen to finish something, and I mean it's not like either this journal or [livejournal.com profile] teogames (where I'll be posting these) was drowning in updates anyway.

So, yeah, head over to [livejournal.com profile] teogames if you want [livejournal.com profile] xyzzysqrl-like recaps on stuff I finish/abandon, I guess! My first entry should already be there by the time you're reading this (if not, keep refreshing) and you can expect the next one... I don't know, maybe sometime next year.
kjorteo: Pixel-style portrait of Celine's face (GOOD.)
My inaugural game for this "steal [livejournal.com profile] xyzzysqrl's game writeups" idea is a lovely little indie gem from No More For Today productions, a name I am convinced is part of the joke (since you have to see that big NO MORE FOR TODAY logo with that stupid owl every time you restart, as if to mock you further.) It's a fond nostalgic recollection of classic adventure gaming... and by that I mean they took [livejournal.com profile] davidn's favorite part of King's Quest III and made an over the top parody of it.

The trailer sums it up perfectly, really.

Anyway, I'd beaten this one before, but I was compelled to go back and try it again when I heard they'd made a SPECIAL EDITION with two new rooms and one new obstacle in one of the existing rooms. Actually playing through to completion goes through this cycle where it takes that "okay this is incredible" feeling you probably got from watching the trailer, then keeps going until the joke starts to wear a bit thin, then keeps going even further until it wraps around the other side and becomes amazing again. The stairs become all, and all become stairs. Stairs start to consume your every thought and then things really can get interesting. Also, it is 100% worth it for the ending.

Also, I beat this game twice (normal and SE) without realizing you could move diagonally. That would have been really good to know in the SE yeti room, which I instead just barely cleared by gratuitously abusing the skidding mechanic, drift-boosting around every corner like one of those infuriating online pro Mario Kart players who actually bothered to get unstoppably good at the game even though it's fucking Mario Kart.

Anyway. Stairs.

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kjorteo: Pixel-style portrait of Celine's face (Default)
Celine Kalante Love

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